public void Run()
    {
        foreach (var i in filter)
        {
            for (int k = 0; k < runtimeData.EscapedPlayers.Count; ++k)
            {
                var     e     = world.NewEntity();
                ref var spawn = ref e.Set <PlayerSpawnComponent>();
                spawn.Stats    = runtimeData.EscapedPlayers[k];
                spawn.MapIndex = 0;
            }

            runtimeData.ClearEscapedPlayers();
            filter.GetEntity(i).Destroy();
        }