Beispiel #1
0
 public void ObjectOutOfView(RunningObjectBehaviour obj)
 {
     if (obj.gameObject.tag == "place")
     {
         availablePlaces.Add((AvailablePlaceBehaviour)obj);
     }
     else
     {
         objects.Add(obj);
     }
 }
Beispiel #2
0
 public void ObjectInView(RunningObjectBehaviour obj)
 {
     if (obj.gameObject.tag == "place")
     {
         availablePlaces.Remove((AvailablePlaceBehaviour)obj);
     }
     else
     {
         objects.Remove(obj);
     }
 }
Beispiel #3
0
 public void ObjectStateCalculated(RunningObjectBehaviour obj, bool isInFOV)
 {
     if (isInFOV && !objectsInFov.Contains(obj))
     {
         objectsInFov.Add(obj);
         objectsOutOfFov.Remove(obj);
         _pM.ObjectInView(obj);
     }
     else if (!isInFOV && !objectsOutOfFov.Contains(obj))
     {
         objectsOutOfFov.Add(obj);
         objectsInFov.Remove(obj);
         _pM.ObjectOutOfView(obj);
     }
 }