Beispiel #1
0
//	float initYPos;

    void Awake()
    {
        if (_instance != null && _instance != this)
        {
            Destroy(this.gameObject);
            return;
        }

        _instance = this;
        DontDestroyOnLoad(this.gameObject);
    }
Beispiel #2
0
 private void Awake()
 {
     playerTransform = GameObject.Find("TireModel").GetComponent <Transform>();
     trail           = GetComponent <TrailRenderer>();
     runnerScript    = FindObjectOfType <RunnerPlayerMovement>();
 }