public HUSamSet(RunToDeath trochoichinh, Texture2D[] anhsamset, SoundEffect tiengsamset1, SoundEffect tiengsamset2, SoundEffect tiengsamset3) { trochoi = trochoichinh; hasamset = anhsamset; amsamset1 = tiengsamset1; amsamset2 = tiengsamset2; amsamset3 = tiengsamset3; DSNgauNhien(); }
public TNapDuLieu(RunToDeath trochoichinh) { trochoi = trochoichinh; atnen = new MChayAnhThuong(1, trochoi.Content.Load<Texture2D>("HinhAnh/GioiThieuHang/NenGioiThieu"), null, new Vector2(0, 0), null, trochoi.ktmanhinh, trochoi.tile); atnen.DoiKichThuoc(trochoi.ktmanhinh.X, trochoi.ktmanhinh.Y); atnentientrinh = new MChayAnhThuong(1, trochoi.Content.Load<Texture2D>("HinhAnh/DiemTrang"), null, new Vector2(tdx, tdy), null, trochoi.ktmanhinh, trochoi.tile); atnentientrinh.DoiKichThuoc(rongtientrinh, daitientrinh); attientrinh = new MChayAnhThuong(1, trochoi.Content.Load<Texture2D>("HinhAnh/DiemDo"), null, new Vector2(tdx, tdy), null, trochoi.ktmanhinh, trochoi.tile); attientrinh.DoiKichThuoc(rongtientrinh, daitientrinh); string noidungnap = "Loading datas ..."; if (trochoi.ngonngu != "english") noidungnap = "Nạp các dữ liệu ..."; trochoi.anhbokytu[0] = trochoi.bokytu[0].XuatAnhKyTu(noidungnap, 0, 0, 1, 1, 1, 1, new Rectangle(0, 0, 0, 0), Color.Transparent, Color.White); tdhtbkt = new Vector2(tdx * trochoi.tile.X, (tdy - trochoi.anhbokytu[0].Height) * trochoi.tile.Y); }
public HUDanChim(RunToDeath trochoichinh, Texture2D[] anhdanchim) { trochoi = trochoichinh; hachimbayxa = anhdanchim; DSNgauNhien(); }
public TTroChoi(RunToDeath trochoichinh) { trochoi = trochoichinh; maunentroi = Convert.ToInt32(trochoi.ngaunhien.Next(0, 3)); }
public TGioiThieu(RunToDeath trochoichinh) { trochoi = trochoichinh; NapTaiNguyen(); }
public HUMayTroi(RunToDeath trochoichinh, Texture2D anhmaytroi) { trochoi = trochoichinh; hamaytroi = anhmaytroi; DSNgauNhien(); }