// height of associated platform if it comes after given run state public override int HeightRating(RunState runState) { // special - always be the default when available return(runState.GetRaiseAmount() + defaultPlatformHeightDiff); }
// height of associated platform if it comes after given run state public override int HeightRating(RunState runState) { // special - always be the default when available return(runState.GetRaiseAmount() + defaultPlatformHeightDiff); }