Beispiel #1
0
        // Use this for initialization
        void Start()
        {
            photon_view = this.GetComponent <PhotonView>();

            Instance = this;

            local_player = ServerConnection.Instance.getPlayerData(PhotonNetwork.player);
            ruleset      = ServerConnection.Instance.getRulesetData();

            ServerConnection.instance.Init(photon_view);

            this.photonView.RPC("TriggerActionRPC", PhotonTargets.MasterClient, "testing", null);

            /*
             *          if (playerPrefab == null) {
             *                  Debug.LogError("<Color=Red><a>Missing</a></Color> playerPrefab Reference (Game Manager)", this);
             *          } else {
             *                  //Debug.Log("Instantiating LocalPlayer from " + Application.loadedLevelName);
             *
             *                  // Spawn a character for the local player
             *                  PhotonNetwork.Instantiate(this.playerPrefab.name, new Vector3(0f,0f,0f), Quaternion.identity, 0);
             *          }
             */
        }
Beispiel #2
0
        public RulesetData getRulesetData()
        {
            RulesetData ruledata = new RulesetData();

            return(ruledata);
        }