Beispiel #1
0
    public void SwitchRule(GameObject rule)
    {
        if (STATE == GameState.PLAYER)
        {
            if (rule != null)
            {
                current_rule = rule.GetComponent <RuleButon>().RULE;
                //Report.ActivateRule(level_string, current_rule);
            }
            else
            {
                current_rule = null;
            }

            ruleList.setActiveRule(rule);
            ChangeState(GameState.LOGIC);
        }
    }