Beispiel #1
0
            public override void OnEventAboutToTrigger(RuleCalculateAbilityParams evt)
            {
                cost_to_pay = -1;
                if (!CanBeUsedOn(evt.Spell, evt.AbilityData))
                {
                    return;
                }
                cost_to_pay = calculate_cost(this.Owner.Unit);
                evt.AddMetamagic(Metamagic);

                if (increase_spell_dc > 0)
                {
                    evt.AddBonusDC(increase_spell_dc);
                }
            }
            public void OnEventAboutToTrigger(RuleCalculateAbilityParams evt)
            {
                spell_level = -1;
                int cost = 1 + evt.SpellLevel;

                if (this.resource == null || this.Owner.Resources.GetResourceAmount((BlueprintScriptableObject)this.resource) < cost)
                {
                    return;
                }
                if (evt.Spell == null || evt.Spellbook == null || evt.Spell.Type != AbilityType.Spell)
                {
                    return;
                }
                evt.AddBonusCasterLevel(bonus);
                evt.AddBonusDC(bonus);
                current_spell = evt.Spell;
                spell_level   = evt.SpellLevel;
            }