public ItemBoxModel(RufusModel _rufusModel, int _type, int _id) { rufusModel = _rufusModel; imagePath = rufusModel.thumbPath; value = rufusModel.price; isActive = rufusModel.isActive; type = _type; id = _id; }
public ItemBoxModel(string _imagePath, int _value, bool _isActive, int _type, int _id) { imagePath = _imagePath; value = _value; isActive = _isActive; type = _type; id = _id; rufusModel = null; }
private void changeLevelModel() { string tempPath = currentLevelModel.bgPath; RufusModel temp = GameModel.levelsModels.ElementAt(GameModel.getNextLevelActive()); LevelBehaviour temp2 = (LevelBehaviour)(temp.behaviour); currentLevelModel = temp2.levelModel; if (currentLevelModel.bgPath != tempPath) { changeLevelGraphics(); } }
public void endHide() { currentModel = null; }
public void show(RufusModel rufusModel, int _type) { type = _type; if (type == ItemBoxModel.WEARS_ID) { firstAtt = "BOUNCE"; secAtt = "GRAVITY"; thrAtt = "SPEED"; if (rufusModel.behaviour.bounce == AbstractBehaviour.DEFAULT_BOUNCE) { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.bounce < AbstractBehaviour.DEFAULT_BOUNCE) { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } firstSymbol.init(content); if (rufusModel.behaviour.gravity == AbstractBehaviour.DEFAULT_GRAVITY) { secSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.gravity < AbstractBehaviour.DEFAULT_GRAVITY) { secSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { secSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } secSymbol.init(content); if (rufusModel.behaviour.force == AbstractBehaviour.DEFAULT_SPEED) { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.force < AbstractBehaviour.DEFAULT_SPEED) { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } thrSymbol.init(content); } else if (type == ItemBoxModel.ITENS_ID) { firstAtt = "FREQUENCY"; secAtt = "POINTS"; thrAtt = "SPEED"; if (rufusModel.behaviour.frequency == AbstractBehaviour.DEFAULT_FREQUENCY) { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.frequency < AbstractBehaviour.DEFAULT_FREQUENCY) { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } firstSymbol.init(content); if (rufusModel.behaviour.points == AbstractBehaviour.DEFAULT_POINTS) { secSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.points < AbstractBehaviour.DEFAULT_POINTS) { secSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { secSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } secSymbol.init(content); if (rufusModel.behaviour.force == AbstractBehaviour.DEFAULT_SPEED) { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.force < AbstractBehaviour.DEFAULT_SPEED) { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } thrSymbol.init(content); } else if (type == ItemBoxModel.LEVELS_ID) { firstAtt = "GRAVITY"; secAtt = "POINTS"; thrAtt = "ENEMY FREQ."; if (rufusModel.behaviour.gravity == AbstractBehaviour.DEFAULT_GRAVITY) { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.gravity < AbstractBehaviour.DEFAULT_GRAVITY) { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { firstSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } firstSymbol.init(content); if (rufusModel.behaviour.points == AbstractBehaviour.DEFAULT_POINTS) { secSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.points < AbstractBehaviour.DEFAULT_POINTS) { secSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { secSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } secSymbol.init(content); if (rufusModel.behaviour.frequency == AbstractBehaviour.DEFAULT_FREQUENCY) { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\equalSymbol"); } else if (rufusModel.behaviour.frequency < AbstractBehaviour.DEFAULT_FREQUENCY) { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\minusSymbol"); } else { thrSymbol.reload(".\\Sprites\\GUI\\symbols\\plusSymbol"); } thrSymbol.init(content); } currentModel = rufusModel; titleLabel = currentModel.title; descLabel = currentModel.description; mainImage.reload(currentModel.largePath); mainImage.init(content); tweener = new Tweener(-texture.Height, 100f, 0.4f, Back.EaseOut); tweener.Start(); tweener.endCallback = endShow; }
public override void build() { base.build(); loadScreen.init(content); //SALVAR O CENARIO ATUAL RufusModel temp = GameModel.levelsModels.ElementAt(GameModel.currentLevelID); LevelBehaviour temp2 = (LevelBehaviour)(temp.behaviour); currentLevelModel = temp2.levelModel; background = new BackLevelView(currentLevelModel.bgPath); if (currentLevelModel.clouds != null) { background.addClouds(currentLevelModel.clouds); } background.setColor(currentLevelModel.color); background.init(content); addChild(background); background.start(); outt = false; ButtonModel playModel = new ButtonModel(".\\Sprites\\GUI\\readyButton\\readyButton", ".\\Sprites\\GUI\\readyButton\\readyButtonXML", null); playButton = new SimpleButton(playModel, "", new Point(), gotoGame); playButton.init(content); playButton.position.Y = 570; playButton.position.X = 400 - playButton.texture.Width / 2; playButton.tweener = new Tweener(playButton.position.Y, 350f, TimeSpan.FromSeconds(1.0f), Back.EaseOut); playButton.tweener.Start(); locationButton = new SimpleButton(new ButtonModel(".\\Sprites\\GUI\\locationButton\\locationButton", ".\\Sprites\\GUI\\locationButton\\locationButtonXML", null), "", new Point(), changeLevelModel); locationButton.init(content); locationButton.position.Y = 480; locationButton.position.X = 400 - locationButton.texture.Width / 2; locationButton.tweener = new Tweener(locationButton.position.Y, 260f, TimeSpan.FromSeconds(1.0f), Back.EaseOut); locationButton.tweener.Start(); backButton = new HomeButton(gotoInit); backButton.init(content); backButton.position.Y = 40; backButton.position.X = 40; // backButton.tweener = new Tweener(backButton.position.Y, 40f, TimeSpan.FromSeconds(1.0f), Back.EaseOut); // backButton.tweener.Start(); changeLevel = new ArrowButton(changeRufus); changeLevel.init(content); changeLevel.position.Y = -40; changeLevel.position.X = 490; changeLevel.spriteEffects = SpriteEffects.FlipHorizontally; changeLevel.scale = new Vector2(.8f); changeLevel.tweener = new Tweener(changeLevel.position.Y, 120f, TimeSpan.FromSeconds(1.0f), Cubic.EaseOut); changeLevel.tweener.Start(); changeLevelBack = new ArrowButton(changeRufusBack); changeLevelBack.init(content); changeLevelBack.position.Y = -40; changeLevelBack.position.X = 268; changeLevelBack.spriteEffects = SpriteEffects.None; changeLevelBack.scale = new Vector2(.8f); changeLevelBack.tweener = new Tweener(changeLevel.position.Y, 120f, TimeSpan.FromSeconds(1.0f), Cubic.EaseOut); changeLevelBack.tweener.Start(); backRufusBox = new SimpleButton(new ButtonModel(".\\Sprites\\GUI\\backChoiceRufus", "", null), "", new Point(), openCard); backRufusBox.init(content); backRufusBox.position.Y = -backRufusBox.texture.Height; backRufusBox.position.X = 400 - backRufusBox.texture.Width / 2; backRufusBox.tweener = new Tweener(backRufusBox.position.Y, 40f, TimeSpan.FromSeconds(1.0f), Cubic.EaseOut); backRufusBox.tweener.Start(); rufusImage = new StaticObject(GameModel.rufusModels.ElementAt(GameModel.currentRufusID).largePath); rufusImage.init(content); rufusImage.position.Y = backRufusBox.position.Y + rufusImage.texture.Height / 2 + backRufusBox.texture.Height / 2; rufusImage.position.X = 400 - rufusImage.texture.Width / 2; soundButton = new SoundButton(null); soundButton.init(content); soundButton.position.X = 700f; soundButton.position.Y = 40f; helpButton = new HelpButton(null); helpButton.init(content); helpButton.position.X = 600f; helpButton.position.Y = 40f; addChild(backRufusBox); addChild(playButton); addChild(changeLevel); addChild(changeLevelBack); addChild(locationButton); addChild(backButton); addChild(rufusImage); addChild(soundButton); addChild(helpButton); }
internal void update(GameTime gameTime) { timer += (float)gameTime.ElapsedGameTime.TotalSeconds; if (timer >= timecounter) { Shuffle(lineID); Shuffle(colID); DefaultEntity temp; Random rndn = new Random(DateTime.Now.Millisecond); int acum = 0; AbstractBehaviour levelBehaviour = GameModel.levelsModels.ElementAt(GameModel.currentLevelID).behaviour; for (int i = 0; i < 5; i++) { float rnd = rndn.Next(0, 35); acumSpecial--; if (acumSpecial <= 0) { temp = null; RufusModel tempModel = GameModel.getStarByFrequency(); if (tempModel != null) { if (tempModel.behaviour is SimpleStarBehaviour) { temp = new Star(10); temp.position.X = colID[acum] * 80; temp.position.Y = lineID[acum] * 60; } else if (tempModel.behaviour is MagneticStarBehaviour || tempModel.behaviour is RainStarBehaviour || tempModel.behaviour is TimeStarBehaviour) { temp = new DefaultMooshroom(0, tempModel.behaviour, false, rufus); temp.position.X = colID[acum] * 80; temp.position.Y = lineID[acum] * 60; } } acumSpecial = (int)(10 + rndn.NextDouble() * 40); } else if (rnd < 4 + levelBehaviour.frequency) { LevelBehaviour tempBehaviour = levelBehaviour as LevelBehaviour; if (tempBehaviour.enemy == 1) { temp = new Bomb1(colID[acum] * 80, (int)((float)rndn.NextDouble() * 30 - 30f)); } else if (tempBehaviour.enemy == 2) { temp = new BerryBomb(colID[acum] * 80, (int)((float)rndn.NextDouble() * 30 - 30f)); } else if (tempBehaviour.enemy == 3) { temp = new JackO(colID[acum] * 80, (int)((float)rndn.NextDouble() * 30 - 30f)); } else if (tempBehaviour.enemy == 4) { temp = new Hells(colID[acum] * 80, (int)((float)rndn.NextDouble() * 30 - 30f)); } else if (tempBehaviour.enemy == 5) { temp = new CloudEye(colID[acum] * 80, (int)((float)rndn.NextDouble() * 30 - 30f)); } else if (tempBehaviour.enemy == 6) { temp = new Goomba(colID[acum] * 80, (int)((float)rndn.NextDouble() * 30 - 30f)); } else { temp = new Bomb1(colID[acum] * 80, (int)((float)rndn.NextDouble() * 30 - 30f)); } temp.position.Y = -60; } else if (rnd < 7 + levelBehaviour.frequency) { RufusModel tempModel = GameModel.getBolinhaByFrequency(); if (tempModel != null) { if (tempModel.behaviour is GreenBolinhaBehaviour) { temp = new Bolinha(colID[acum] * 80); temp.position.Y = -50; } else if (tempModel.behaviour is RedBolinhaBehaviour) { temp = new BolinhaVermelha(colID[acum] * 80); } else if (tempModel.behaviour is JumpBolinhaBehaviour) { temp = new BolinhaPulante(colID[acum] * 80); } else { temp = new BolinhaQuicante(colID[acum] * 80); temp.position.Y = -50; } } else { temp = null; } } //else if (rnd < 8 + levelBehaviour.frequency) //{ // temp = null; // RufusModel tempModel = GameModel.getStarByFrequency(); // if (tempModel != null) // { // if (tempModel.behaviour is SimpleStarBehaviour) // { // temp = new Star(10); // temp.position.X = colID[acum] * 80; // temp.position.Y = lineID[acum] * 60; // } // else if (tempModel.behaviour is MagneticStarBehaviour || tempModel.behaviour is RainStarBehaviour || tempModel.behaviour is TimeStarBehaviour) // { // temp = new DefaultMooshroom(0, tempModel.behaviour, false, rufus); // temp.position.X = colID[acum] * 80; // temp.position.Y = lineID[acum] * 60; // } // } //} else { // temp = new DefaultMooshroom(0, GameModel.itensModels.ElementAt(1).behaviour); temp = new DefaultMooshroom(0, GameModel.getMushroomByFrequency().behaviour, false, rufus); temp.position.X = colID[acum] * 80; temp.position.Y = lineID[acum] * 60; } if (temp != null) { entityLayer.add(temp); entityLayer.init(content); } timer = 0f; acum++; } } }