public void Test_RotateBottomFaceAnticlockwise_DoesNotThrowAnException()
        {
            // Act
            RubixCube target = new RubixCube();

            target.RotateBottomFaceAnticlockwise();
        }
        public void Test_RotateLeftFaceToFrontFace_DoesNotThrowAnException()
        {
            // Act
            RubixCube target = new RubixCube();

            target.RotateLeftFaceToFrontFace();
        }
        public void Test_RotateRightFaceClockwise_DoesNotThrowAnException()
        {
            // Act
            RubixCube target = new RubixCube();

            target.RotateRightFaceClockwise();
        }
        public void Test_Constructor_GenerateCorrectNumberOfCubesWith3Faces()
        {
            // Act
            RubixCube target = new RubixCube();

            // Assert
            target.CubesWith3Faces.Count().Should().Be(RubixCube.NumebrOfCubesWith3Faces);
        }
        public void Test_Constructor_GeneratesCorrectNumberOfCubesWith2FacesForEachCubeWith3Faces()
        {
            // Act
            RubixCube target = new RubixCube();

            // Assert
            target.CubesWith3Faces.All(cube => cube.CubesWith2Faces.Count() == CubeWith3Faces.NumberOfCubesWith2Faces);
        }
Beispiel #6
0
        public void RubixCubeSolver_SolvesRandomRubixCube()
        {
            var cube = new RubixCube();

            cube.Randomise();

            var solver = new RubixCubeSolver(cube);

            solver.Solve();

            Assert.AreEqual(_solvedCube, cube.Cube);
        }
 public RubixCubeBottomFaceRotation(RubixCube cube, RubixCubeBottomFace newBottomFace)
 {
     this.newBottomFace = newBottomFace;
     oldFrontFace       = cube.FrontFace;
     newFrontFace       = oldFrontFace.Clone();
     oldLeftFace        = cube.LeftFace;
     newLeftFace        = oldLeftFace.Clone();
     oldRightFace       = cube.RightFace;
     newRightFace       = oldRightFace.Clone();
     oldBackFace        = cube.BackFace;
     newBackFace        = oldBackFace.Clone();
     UpdateFaces();
     RemoveOldCubes();
     AddNewCubes();
 }
        public void ReorganiseMiddleEdges_FormsTheYellowCross_GivenOnlyTheCentreBlock()
        {
            var cube = new RubixCube(new[, , ]
            {
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, Colour.White, null),
                        new Block(null, null, Colour.Green, null, Colour.White, null),
                        new Block(null, Colour.Orange, Colour.Green, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, Colour.White, null),
                        new Block(null, null, null, null, Colour.White, null),
                        new Block(null, Colour.Orange, null, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, Colour.White, null)
                    }
                },
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, null, null),
                        new Block(null, null, Colour.Green, null, null, null),
                        new Block(null, Colour.Orange, Colour.Green, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, null),
                        new Block(null, null, null, null, null, null),
                        new Block(null, Colour.Orange, null, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, null, null),
                        new Block(null, null, null, Colour.Blue, null, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, null, null)
                    }
                },
                {
                    {
                        new Block(Colour.Orange, null, Colour.Blue, null, null, Colour.Yellow),
                        new Block(null, null, Colour.Yellow, null, null, Colour.Green),
                        new Block(null, Colour.Yellow, Colour.Red, null, null, Colour.Blue)
                    },
                    {
                        new Block(Colour.Yellow, null, null, null, null, Colour.Blue),
                        new Block(null, null, null, null, null, Colour.Yellow),
                        new Block(null, Colour.Yellow, null, null, null, Colour.Red)
                    },
                    {
                        new Block(Colour.Yellow, null, null, Colour.Orange, null, Colour.Green),
                        new Block(null, null, null, Colour.Yellow, null, Colour.Orange),
                        new Block(null, Colour.Green, null, Colour.Yellow, null, Colour.Red)
                    }
                }
            });

            var solver = new ThirdLayerSolver(cube);

            solver.Solve();
            Assert.That(_solvedCube, Is.EquivalentTo(cube.Cube));
        }
        public void ReorganiseMiddleEdges_CorrectlyPositionsTheMiddleEdges_GivenThreeIncorrectlyPositionedMiddleEdges()
        {
            var cube = new RubixCube(new[, , ]
            {
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, Colour.White, null),
                        new Block(null, null, Colour.Green, null, Colour.White, null),
                        new Block(null, Colour.Orange, Colour.Green, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, Colour.White, null),
                        new Block(null, null, null, null, Colour.White, null),
                        new Block(null, Colour.Orange, null, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, Colour.White, null)
                    }
                },
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, null, null),
                        new Block(null, null, Colour.Green, null, null, null),
                        new Block(null, Colour.Orange, Colour.Green, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, null),
                        new Block(null, null, null, null, null, null),
                        new Block(null, Colour.Orange, null, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, null, null),
                        new Block(null, null, null, Colour.Blue, null, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, null, null)
                    }
                },
                {
                    {
                        new Block(Colour.Green, null, Colour.Orange, null, null, Colour.Yellow),
                        new Block(null, null, Colour.Green, null, null, Colour.Yellow),
                        new Block(null, Colour.Red, Colour.Blue, null, null, Colour.Yellow)
                    },
                    {
                        new Block(Colour.Blue, null, null, null, null, Colour.Yellow),
                        new Block(null, null, null, null, null, Colour.Yellow),
                        new Block(null, Colour.Red, null, null, null, Colour.Yellow)
                    },
                    {
                        new Block(Colour.Green, null, null, Colour.Red, null, Colour.Yellow),
                        new Block(null, null, null, Colour.Orange, null, Colour.Yellow),
                        new Block(null, Colour.Orange, null, Colour.Blue, null, Colour.Yellow)
                    }
                }
            });

            var solver = new ThirdLayerSolver(cube);

            solver.Solve();
            Assert.That(_solvedCube, Is.EquivalentTo(cube.Cube));
        }
        public void CorrectCornerOrientation_ThrowsException_GivenCubeWithOneIncorrectCorner()
        {
            var cube = new RubixCube(new[, , ]
            {
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, Colour.White, null),
                        new Block(null, null, Colour.Green, null, Colour.White, null),
                        new Block(null, Colour.Orange, Colour.Green, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, Colour.White, null),
                        new Block(null, null, null, null, Colour.White, null),
                        new Block(null, Colour.Orange, null, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, Colour.White, null)
                    }
                },
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, null, null),
                        new Block(null, null, Colour.Green, null, null, null),
                        new Block(null, Colour.Orange, Colour.Green, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, null),
                        new Block(null, null, null, null, null, null),
                        new Block(null, Colour.Orange, null, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, null, null),
                        new Block(null, null, null, Colour.Blue, null, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, null, null)
                    }
                },
                {
                    {
                        new Block(Colour.Green, null, Colour.Yellow, null, null, Colour.Red),
                        new Block(null, null, Colour.Green, null, null, Colour.Yellow),
                        new Block(null, Colour.Orange, Colour.Green, null, null, Colour.Yellow)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, Colour.Yellow),
                        new Block(null, null, null, null, null, Colour.Yellow),
                        new Block(null, Colour.Orange, null, null, null, Colour.Yellow)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, null, Colour.Yellow),
                        new Block(null, null, null, Colour.Blue, null, Colour.Yellow),
                        new Block(null, Colour.Orange, null, Colour.Blue, null, Colour.Yellow)
                    }
                }
            });

            var solver = new ThirdLayerSolver(cube);

            var ex = Assert.Throws <Exception>(solver.Solve);

            Assert.That(ex.Message, Is.EqualTo("Something is wrong with the Rubix Cube layout - it should not be possible to have only one incorrect corner block."));
        }
        public void SolveSecondLayer_IsCorrect_GivenSwitchableMiddleEdges()
        {
            var cube = new RubixCube(new[, , ]
            {
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, Colour.White, null),
                        new Block(null, null, Colour.Green, null, Colour.White, null),
                        new Block(null, Colour.Orange, Colour.Green, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, Colour.White, null),
                        new Block(null, null, null, null, Colour.White, null),
                        new Block(null, Colour.Orange, null, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, Colour.White, null)
                    }
                },
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, null, null),
                        new Block(null, null, Colour.Green, null, null, null),
                        new Block(null, Colour.Orange, Colour.Green, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, null),
                        new Block(null, null, null, null, null, null),
                        new Block(null, Colour.Orange, null, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Yellow, null, null),
                        new Block(null, null, null, Colour.Blue, null, null),
                        new Block(null, Colour.Green, null, Colour.Yellow, null, null)
                    }
                },
                {
                    {
                        new Block(Colour.Orange, null, Colour.Blue, null, null, Colour.Yellow),
                        new Block(null, null, Colour.Blue, null, null, Colour.Red),
                        new Block(null, Colour.Blue, Colour.Yellow, null, null, Colour.Red)
                    },
                    {
                        new Block(Colour.Yellow, null, null, null, null, Colour.Orange),
                        new Block(null, null, null, null, null, Colour.Yellow),
                        new Block(null, Colour.Blue, null, null, null, Colour.Yellow)
                    },
                    {
                        new Block(Colour.Green, null, null, Colour.Red, null, Colour.Yellow),
                        new Block(null, null, null, Colour.Orange, null, Colour.Blue),
                        new Block(null, Colour.Orange, null, Colour.Yellow, null, Colour.Green)
                    }
                }
            });

            var solver = new SecondLayerSolver(cube);

            solver.Solve();

            var thirdLayerSolver = new ThirdLayerSolver(cube);

            thirdLayerSolver.Solve();

            Assert.That(_solvedCube, Is.EquivalentTo(cube.Cube));
        }
 public SecondLayerSolver(RubixCube cube)
 {
     _cube = cube;
 }
 public RubixCubeSolver(RubixCube cube)
 {
     _cube = cube;
 }
Beispiel #14
0
        public void FirstLayerSolver_CorrectlySolvesCorners_GivenCornerBetweenWrongSidesOnFront()
        {
            var cube = new RubixCube(new[, , ]
            {
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, Colour.White, null),
                        new Block(null, null, Colour.Green, null, Colour.White, null),
                        new Block(null, Colour.Blue, Colour.White, null, Colour.Red, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, Colour.White, null),
                        new Block(null, null, null, null, Colour.White, null),
                        new Block(null, Colour.Orange, null, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Orange, null, null, Colour.Green, Colour.White, null),
                        new Block(null, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, Colour.Yellow, null, Colour.Orange, Colour.Green, null)
                    }
                },
                {
                    {
                        new Block(Colour.Yellow, null, Colour.Orange, null, null, null),
                        new Block(null, null, Colour.Green, null, null, null),
                        new Block(null, Colour.Yellow, Colour.Green, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, null),
                        new Block(null, null, null, null, null, null),
                        new Block(null, Colour.Orange, null, null, null, null)
                    },
                    {
                        new Block(Colour.Green, null, null, Colour.Orange, null, null),
                        new Block(null, null, null, Colour.Blue, null, null),
                        new Block(null, Colour.Yellow, null, Colour.Red, null, null)
                    }
                },
                {
                    {
                        new Block(Colour.Green, null, Colour.Yellow, null, null, Colour.Red),
                        new Block(null, null, Colour.Yellow, null, null, Colour.Blue),
                        new Block(null, Colour.Orange, Colour.Blue, null, null, Colour.White)
                    },
                    {
                        new Block(Colour.Blue, null, null, null, null, Colour.Red),
                        new Block(null, null, null, null, null, Colour.Yellow),
                        new Block(null, Colour.Orange, null, null, null, Colour.Blue)
                    },
                    {
                        new Block(Colour.Yellow, null, null, Colour.Blue, null, Colour.Orange),
                        new Block(null, null, null, Colour.Red, null, Colour.Green),
                        new Block(null, Colour.Yellow, null, Colour.Blue, null, Colour.Red)
                    }
                }
            });

            var solver = new FirstLayerSolver(cube);

            solver.Solve();

            Assert.That(RubixCubeStatusEvaluator.FirstLayerIsSolved(cube), Is.True);
        }
Beispiel #15
0
 public void Setup()
 {
     cube = new RubixCube();
 }
Beispiel #16
0
        public void rubixCubeTest()
        {
            var r = new RubixCube();
            Func <string, int> parse = int.Parse;
            var cube   = @"[[0,0,0,6,6,6,0,0,0,0,0,0],
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0]]";
            var actual = "[[0,0,0,6,6,6,0,0,0,0,0,0],[0,0,0,6,6,6,0,0,0,0,0,0],[0,0,0,5,5,5,0,0,0,0,0,0],[5,5,4,1,1,1,6,2,2,3,3,3],[5,5,4,1,1,1,6,2,2,3,3,3],[5,5,4,1,1,1,6,2,2,3,3,3],[0,0,0,2,2,2,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0]]";

            Assert.AreEqual(actual, Util.JaggedArrayToString(r.rubixCube(Util.ParseJaggedArray(cube, parse), "U0")));

            cube   = @"[[0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0]]";
            actual = "[[0,0,0,6,6,1,0,0,0,0,0,0],[0,0,0,6,6,1,0,0,0,0,0,0],[0,0,0,6,6,1,0,0,0,0,0,0],[5,5,5,1,1,4,2,2,2,6,3,3],[6,3,3,5,5,5,1,1,4,2,2,2],[5,5,5,1,1,4,2,2,2,6,3,3],[0,0,0,4,4,3,0,0,0,0,0,0],[0,0,0,4,4,3,0,0,0,0,0,0],[0,0,0,4,4,3,0,0,0,0,0,0]]";
            Assert.AreEqual(actual, Util.JaggedArrayToString(r.rubixCube(Util.ParseJaggedArray(cube, parse), "R0 F1")));

            cube   = @"[[0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0]]";
            actual = "[[0,0,0,6,6,6,0,0,0,0,0,0],[0,0,0,6,6,6,0,0,0,0,0,0],[0,0,0,6,6,6,0,0,0,0,0,0],[1,1,1,2,2,2,3,3,3,5,5,5],[1,1,1,2,2,2,3,3,3,5,5,5],[3,3,3,5,5,5,1,1,1,2,2,2],[0,0,0,4,4,4,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0]]";
            Assert.AreEqual(actual, Util.JaggedArrayToString(r.rubixCube(Util.ParseJaggedArray(cube, parse), "Fi1 F0 B0")));

            cube   = @"[[0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,2,6,0,0,0,0,0,0], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,6,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0]]";
            actual = "[[0,0,0,6,6,6,0,0,0,0,0,0],[0,0,0,6,6,2,0,0,0,0,0,0],[0,0,0,6,6,6,0,0,0,0,0,0],[3,3,3,5,5,5,1,1,1,2,2,2],[5,5,5,1,1,1,6,2,2,3,3,3],[5,5,5,1,1,1,2,2,2,3,3,3],[0,0,0,4,4,4,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0]]";
            Assert.AreEqual(actual, Util.JaggedArrayToString(r.rubixCube(Util.ParseJaggedArray(cube, parse), "F2")));

            cube   = @"[[0,0,0,2,6,4,0,0,0,0,0,0], 
 [0,0,0,6,3,5,0,0,0,0,0,0], 
 [0,0,0,5,2,5,0,0,0,0,0,0], 
 [1,5,4,1,4,1,6,4,3,2,1,6], 
 [5,6,2,6,2,2,1,4,3,4,5,3], 
 [3,6,1,2,5,2,6,3,6,5,4,4], 
 [0,0,0,4,1,3,0,0,0,0,0,0], 
 [0,0,0,3,1,2,0,0,0,0,0,0], 
 [0,0,0,5,1,3,0,0,0,0,0,0]]";
            actual = "[[0,0,0,1,1,5,0,0,0,0,0,0],[0,0,0,4,1,3,0,0,0,0,0,0],[0,0,0,4,2,2,0,0,0,0,0,0],[5,2,3,2,6,3,6,6,3,4,4,6],[1,4,6,5,2,4,3,6,5,1,5,2],[1,2,2,1,6,3,6,4,1,4,3,4],[0,0,0,6,1,5,0,0,0,0,0,0],[0,0,0,3,3,5,0,0,0,0,0,0],[0,0,0,2,5,5,0,0,0,0,0,0]]";
            Assert.AreEqual(actual, Util.JaggedArrayToString(r.rubixCube(Util.ParseJaggedArray(cube, parse), "F2 F2 R0 U1 D2 U2 L0 U2 U1 U0 U2 B1 B0 F2 F2 D2 F1 U0 L0")));

            cube   = @"[[0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [0,0,0,6,6,6,0,0,0,0,0,0], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [5,5,5,1,1,1,2,2,2,3,3,3], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0], 
 [0,0,0,4,4,4,0,0,0,0,0,0]]";
            actual = "[[0,0,0,6,6,6,0,0,0,0,0,0],[0,0,0,6,6,6,0,0,0,0,0,0],[0,0,0,6,6,6,0,0,0,0,0,0],[5,5,5,1,1,1,2,2,2,3,3,3],[5,5,5,1,1,1,2,2,2,3,3,3],[5,5,5,1,1,1,2,2,2,3,3,3],[0,0,0,4,4,4,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0],[0,0,0,4,4,4,0,0,0,0,0,0]]";
            Assert.AreEqual(actual, Util.JaggedArrayToString(r.rubixCube(Util.ParseJaggedArray(cube, parse), "U0 Ri0 Ui0 R0 U0 Ri0 Ui0 R0 U0 Ri0 Ui0 R0 U0 Ri0 Ui0 R0 U0 Ri0 Ui0 R0 U0 Ri0 Ui0 R0")));

            cube   = @"[[0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0], 
 [5,5,5,5,5,1,1,1,1,1,2,2,2,2,2,3,3,3,3,3], 
 [5,5,5,5,5,1,1,1,1,1,2,2,2,2,2,3,3,3,3,3], 
 [5,5,5,5,5,1,1,1,1,1,2,2,2,2,2,3,3,3,3,3], 
 [5,5,5,5,5,1,1,1,1,1,2,2,2,2,2,3,3,3,3,3], 
 [5,5,5,5,5,1,1,1,1,1,2,2,2,2,2,3,3,3,3,3], 
 [0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0], 
 [0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0]]";
            actual = "[[0,0,0,0,0,4,5,5,5,4,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,4,2,2,2,4,0,0,0,0,0,0,0,0,0,0],[3,3,3,3,1,5,6,6,6,2,1,1,1,1,3,2,6,6,6,5],[3,5,5,5,1,5,1,1,1,2,1,2,2,2,3,2,3,3,3,5],[3,5,5,5,1,5,1,1,1,2,1,2,2,2,3,2,3,3,3,5],[3,5,5,5,1,5,1,1,1,2,1,2,2,2,3,2,3,3,3,5],[3,1,1,1,1,5,4,4,4,2,1,3,3,3,3,2,4,4,4,5],[0,0,0,0,0,6,5,5,5,6,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,6,2,2,2,6,0,0,0,0,0,0,0,0,0,0]]";
            Assert.AreEqual(actual, Util.JaggedArrayToString(r.rubixCube(Util.ParseJaggedArray(cube, parse), "Ri0 Li0 Fi0 Bi0 Ui0 Di0")));
        }
        public void CorrectCornerOrientation_SolvesCube_GivenCubeWithFourIncorrectCorners()
        {
            var cube = new RubixCube(new[, , ]
            {
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, Colour.White, null),
                        new Block(null, null, Colour.Green, null, Colour.White, null),
                        new Block(null, Colour.Orange, Colour.Green, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, Colour.White, null),
                        new Block(null, null, null, null, Colour.White, null),
                        new Block(null, Colour.Orange, null, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, Colour.White, null)
                    }
                },
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, null, null),
                        new Block(null, null, Colour.Green, null, null, null),
                        new Block(null, Colour.Orange, Colour.Green, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, null),
                        new Block(null, null, null, null, null, null),
                        new Block(null, Colour.Orange, null, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, null, null),
                        new Block(null, null, null, Colour.Blue, null, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, null, null)
                    }
                },
                {
                    {
                        new Block(Colour.Green, null, Colour.Yellow, null, null, Colour.Red),
                        new Block(null, null, Colour.Green, null, null, Colour.Yellow),
                        new Block(null, Colour.Green, Colour.Yellow, null, null, Colour.Orange)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, Colour.Yellow),
                        new Block(null, null, null, null, null, Colour.Yellow),
                        new Block(null, Colour.Orange, null, null, null, Colour.Yellow)
                    },
                    {
                        new Block(Colour.Blue, null, null, Colour.Yellow, null, Colour.Red),
                        new Block(null, null, null, Colour.Blue, null, Colour.Yellow),
                        new Block(null, Colour.Blue, null, Colour.Yellow, null, Colour.Orange)
                    }
                }
            });

            var solver = new ThirdLayerSolver(cube);

            solver.Solve();
            Assert.That(_solvedCube, Is.EquivalentTo(cube.Cube));
        }
        public void ReorganiseCorners_ThrowsException_GivenTwoCorrectlyPositionedCorners()
        {
            // There is no way to logically test 3 correctly positioned corners since it is impossible for all but one piece to be correct.
            // Two correct pieces is not possible for a valid rubix cube but it kind of makes sense that it might theoretically be possible
            // without looking at the actual mathematics.
            var cube = new RubixCube(new[, , ]
            {
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, Colour.White, null),
                        new Block(null, null, Colour.Green, null, Colour.White, null),
                        new Block(null, Colour.Orange, Colour.Green, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, Colour.White, null),
                        new Block(null, null, null, null, Colour.White, null),
                        new Block(null, Colour.Orange, null, null, Colour.White, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, null, null, Colour.Blue, Colour.White, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, Colour.White, null)
                    }
                },
                {
                    {
                        new Block(Colour.Red, null, Colour.Green, null, null, null),
                        new Block(null, null, Colour.Green, null, null, null),
                        new Block(null, Colour.Orange, Colour.Green, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, null),
                        new Block(null, null, null, null, null, null),
                        new Block(null, Colour.Orange, null, null, null, null)
                    },
                    {
                        new Block(Colour.Red, null, null, Colour.Blue, null, null),
                        new Block(null, null, null, Colour.Blue, null, null),
                        new Block(null, Colour.Orange, null, Colour.Blue, null, null)
                    }
                },
                {
                    {
                        new Block(Colour.Green, null, Colour.Yellow, null, null, Colour.Orange),
                        new Block(null, null, Colour.Green, null, null, Colour.Yellow),
                        new Block(null, Colour.Green, Colour.Yellow, null, null, Colour.Red)
                    },
                    {
                        new Block(Colour.Red, null, null, null, null, Colour.Yellow),
                        new Block(null, null, null, null, null, Colour.Yellow),
                        new Block(null, Colour.Orange, null, null, null, Colour.Yellow)
                    },
                    {
                        new Block(Colour.Blue, null, null, Colour.Yellow, null, Colour.Red),
                        new Block(null, null, null, Colour.Blue, null, Colour.Yellow),
                        new Block(null, Colour.Blue, null, Colour.Yellow, null, Colour.Orange)
                    }
                }
            });

            var solver = new ThirdLayerSolver(cube);

            var ex = Assert.Throws <Exception>(solver.Solve);

            Assert.That(ex.Message,
                        Is.EqualTo("Something has gone wrong. There can only be 0, 3 or 4 incorrect blocks at this stage."));
        }
 public ThirdLayerSolver(RubixCube cube)
 {
     _cube = cube;
 }
Beispiel #20
0
 public FirstLayerSolver(RubixCube cube)
 {
     _cube = cube;
 }