// Use this for initialization void Start() { rubikscube = FindObjectOfType(typeof(RubiksCubePrefab)) as RubiksCubePrefab; leapHands = FindObjectOfType(typeof(leapHands)) as leapHands; }
// Use this for initialization void Start() { rubikscube = FindObjectOfType(typeof(RubiksCubePrefab)) as RubiksCubePrefab; leapHands = FindObjectOfType(typeof(leapHands)) as leapHands; }