Beispiel #1
0
    private void Update()
    {
        if (rubikController.rotationLocked == false)
        {
            if (!pcInput)
            {
                pcInput    = GetComponent <RubikPCInput>();
                touchInput = GetComponent <RubikTouchInput>();
            }

            if (Application.platform == RuntimePlatform.Android)
            {
                touchInput.enabled = true;
                pcInput.enabled    = false;
            }
            else
            {
                touchInput.enabled = false;
                pcInput.enabled    = true;
            }

            if (!camera)
            {
                camera = Camera.main;
            }

            if (GameManager.Instance.globalGameState.GetCurrentGameState() == GameState.InGame)
            {
                if (Screen.width < Screen.height)
                {
                    minZoom = portraitMinZoom;
                    maxZoom = portraitMaxZoom;

                    camera.fieldOfView = Mathf.Clamp(camera.fieldOfView, minZoom, maxZoom);
                }
                else
                {
                    minZoom = landScapeMinZoom;
                    maxZoom = landScapeMaxZoom;

                    camera.fieldOfView = Mathf.Clamp(camera.fieldOfView, minZoom, maxZoom);
                }

                camera.fieldOfView = Mathf.Lerp(camera.fieldOfView, currentFOV, 5 * Time.deltaTime);
            }
        }
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        camera            = Camera.main;
        originalCameraPos = camera.transform.position;
        originalCameraRot = camera.transform.rotation;
        originalCameraFOV = camera.fieldOfView;

        rubikController = GetComponent <RubikController>();

        portraitMinZoom = landScapeMinZoom * portraitZoomDecreasePercentage;
        portraitMaxZoom = landScapeMaxZoom / portraitZoomDecreasePercentage;

        currentFOV = camera.fieldOfView;

        pcInput    = GetComponent <RubikPCInput>();
        touchInput = GetComponent <RubikTouchInput>();
    }