// Update is called once per frame void Update() { if (player.IsHuman) { RBPlayerPositionMultiplier = 1; } else { RBPlayerPositionMultiplier = RubberBandSettings.RubberBandPlayerPositionMultiplier( PlayerScript.getFirstHumanPlayerPosition(), lastRBPlayerPositionMultiplier); } lastRBPlayerPositionMultiplier = RBPlayerPositionMultiplier; }
void Update() { if (player.IsHuman) { RBPositionMultiplier = 1; } else { RBPositionMultiplier = RubberBandSettings.RubberBandPositionMultiplier( playerPosition.raceposition, lastRBPositionMultiplier); } lastRBPositionMultiplier = RBPositionMultiplier; }
void Update() { if (player.IsHuman) { myRigidbody.drag = 1; multiplier = 1; } else { myRigidbody.drag = RubberBandSettings.RubberBandDragAccelShiftMultiplier(position.raceposition, lastDragAccelShift); lastDragAccelShift = myRigidbody.drag; multiplier = myRigidbody.drag; } }
public static float getRandomAISeed() { if (rubberBandSettings == null) { rubberBandSettings = (RubberBandSettings)Resources.Load("RubberBandSettings"); } float min = rubberBandSettings.randomAISeedMinLimit; float max = rubberBandSettings.randomAISeedMaxLimit; if (max - min <= 0) { return(1); } float range = max - min; return(min + (Random.value * range)); }
public static float RubberBandPositionMultiplier(int pos, float lastRBMutiplier) { if (rubberBandSettings == null) { rubberBandSettings = (RubberBandSettings)Resources.Load("RubberBandSettings"); } if (!rubberBandSettings.enablePositionRB) { return(lastRBMutiplier); } float multiplier; pos--; if (pos < 0) { pos = 0; } if (pos >= rubberBandSettings.rubberBandPositionMultipliers.Length) { multiplier = rubberBandSettings.rubberBandPositionMultipliers[rubberBandSettings.rubberBandPositionMultipliers.Length - 1]; } else { multiplier = rubberBandSettings.rubberBandPositionMultipliers[pos]; } if (lastRBMutiplier == 0) { lastRBMutiplier = multiplier; } return(lastRBMutiplier + ((Time.deltaTime / rubberBandSettings.transactionTime) * (multiplier - lastRBMutiplier))); }
static void Init() { rubberBandSettings = (RubberBandSettings)AssetDatabase.LoadAssetAtPath(@"Assets\Resources\RubberBandSettings.asset", typeof(RubberBandSettings)); if (rubberBandSettings == null) { if (!Directory.Exists(@"Assets\Resources")) { Debug.Log("Create \"resource\" folder"); AssetDatabase.CreateFolder(@"Assets", "Resources"); } Debug.Log("new RubberBandSettings created"); rubberBandSettings = ScriptableObject.CreateInstance <RubberBandSettings>(); AssetDatabase.CreateAsset(rubberBandSettings, @"Assets\Resources\RubberBandSettings.asset"); } if (!AssetDatabase.Contains(rubberBandSettings)) { AssetDatabase.CreateAsset(rubberBandSettings, @"Assets\Resources\RubberBandSettings.asset"); } AssetDatabase.SaveAssets(); Selection.objects = new Object[] { rubberBandSettings }; }
void Start() { player = GetComponent <PlayerScript>(); randomSeed = RubberBandSettings.getRandomAISeed(); }