static void Combo() { if (!Orbwalking.CanMove(1)) { return; } if (SharpShooter.Menu.Item("comboUseQ", true).GetValue <Boolean>()) { var Qtarget = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical, true); if (Q.CanCast(Qtarget)) { Q.SPredictionCast(Qtarget, Q.MinHitChance); } } if (SharpShooter.Menu.Item("comboUseW", true).GetValue <Boolean>()) { var Wtarget = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical, true); if (W.CanCast(Wtarget)) { W.SPredictionCast(Wtarget, W.MinHitChance); } } if (SharpShooter.Menu.Item("comboUseR", true).GetValue <Boolean>()) { foreach (var Rtarget in HeroManager.Enemies.Where(x => R.CanCast(x))) { if (R.CanCast(Rtarget) && !Rtarget.IsValidTarget(Orbwalking.GetRealAutoAttackRange(Player))) { R.CastIfWillHit(Rtarget, 2); } } } }
static void Combo() { if (!Orbwalking.CanMove(1)) { return; } if (SharpShooter.Menu.Item("comboUseQ", true).GetValue <Boolean>()) { QSwitchForUnit(TargetSelector.GetTarget(GetQActiveRange + 30, TargetSelector.DamageType.Physical, true)); } if (SharpShooter.Menu.Item("comboUseW", true).GetValue <Boolean>()) { var Wtarget = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical, true); if (W.CanCast(Wtarget) && !Wtarget.IsValidTarget(DefaultRange / 3) && W.GetPrediction(Wtarget).Hitchance >= HitChance.VeryHigh) { W.Cast(Wtarget); } } if (SharpShooter.Menu.Item("comboUseE", true).GetValue <Boolean>()) { var Etarget = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical, false); if (E.CanCast(Etarget) && !Etarget.HasBuffOfType(BuffType.SpellImmunity) && E.GetPrediction(Etarget).Hitchance >= HitChance.VeryHigh && Etarget.IsMoving) { E.Cast(Etarget); } } if (SharpShooter.Menu.Item("comboUseR", true).GetValue <Boolean>()) { foreach (Obj_AI_Hero Rtarget in ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsEnemy && x.IsValidTarget(R.Range) && !Player.HasBuffOfType(BuffType.SpellShield) && !Player.HasBuffOfType(BuffType.Invulnerability))) { var Rpred = R.GetPrediction(Rtarget); if (R.CanCast(Rtarget) && Rpred.Hitchance >= HitChance.VeryHigh) { var dis = Player.Distance(Rpred.CastPosition); double predhealth = HealthPrediction.GetHealthPrediction(Rtarget, (int)(R.Delay + dis / R.Speed) * 1000); double RMinDamage = 75 + (50 * R.Level) + (Player.FlatPhysicalDamageMod * 0.5); double RMaxDamage = RMinDamage * 2; double RrangeDamage = RMaxDamage * ((dis / 1200) * 100); if (RrangeDamage < RMinDamage) { RrangeDamage = RMinDamage; } else if (RrangeDamage > RMaxDamage) { RrangeDamage = RMaxDamage; } double RbonusDamage = ((20 + (5 * R.Level)) / 100) * (Rtarget.MaxHealth - Rtarget.Health); var RDamage = RrangeDamage + RbonusDamage; var RCalcDamage = Damage.CalcDamage(Player, Rtarget, Damage.DamageType.Physical, RDamage); if (Rtarget.IsValidTarget(GetQActiveRange)) { predhealth -= Player.GetAutoAttackDamage(Rtarget, true) * 2; } if (predhealth <= RCalcDamage && !Player.IsWindingUp) { if (CollisionCheck(Player, Rpred.CastPosition, 50)) { R.Cast(Rtarget); } } } } } }
static void Combo() { if (!Orbwalking.CanMove(1)) { return; } if (SharpShooter.Menu.Item("comboUseQ", true).GetValue <Boolean>()) { QSwitchForUnit(TargetSelector.GetTarget(GetQActiveRange + 30, TargetSelector.DamageType.Physical, true)); } if (SharpShooter.Menu.Item("comboUseW", true).GetValue <Boolean>()) { var Wtarget = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical, true); if (W.CanCast(Wtarget) && !Wtarget.IsValidTarget(DefaultRange / 3) && W.GetPrediction(Wtarget).Hitchance >= HitChance.VeryHigh) { W.Cast(Wtarget); } } if (SharpShooter.Menu.Item("comboUseE", true).GetValue <Boolean>() && E.IsReady()) { var Etarget = E_GetBestTarget(); if (E.CanCast(Etarget)) { E.Cast(Etarget); } } if (SharpShooter.Menu.Item("comboUseR", true).GetValue <Boolean>() && R.IsReady() && WLastCastedTime + 1.0 < Game.ClockTime) { foreach (Obj_AI_Hero Rtarget in HeroManager.Enemies.Where(x => x.IsValidTarget(R.Range) && !x.IsValidTarget(DefaultRange) && !Player.HasBuffOfType(BuffType.SpellShield) && !Player.HasBuffOfType(BuffType.Invulnerability) && R.GetPrediction(x).Hitchance >= HitChance.High && Utility.GetAlliesInRange(x, 800).Where(ally => !ally.IsMe).Count() <= 1)) { if (R.CanCast(Rtarget) && !Player.IsWindingUp) { var dis = Player.Distance(Rtarget.ServerPosition); double predhealth = HealthPrediction.GetHealthPrediction(Rtarget, (int)(R.Delay + dis / R.Speed) * 1000) + Rtarget.HPRegenRate; if (Rtarget.IsValidTarget(DefaultRange)) { predhealth -= Player.GetAutoAttackDamage(Rtarget, true) * 2; } else if (Rtarget.IsValidTarget(GetQActiveRange - 50)) { predhealth -= Player.GetAutoAttackDamage(Rtarget, true); } if (CollisionCheck(Player, Rtarget, R.Width)) { if (predhealth <= R.GetDamage(Rtarget)) { R.Cast(Rtarget); break; } } else if (predhealth <= R.GetDamage(Rtarget) * 0.8) { foreach (Obj_AI_Hero ExplosionTarget in HeroManager.Enemies.Where(x => x.IsValidTarget(R.Range))) { if (R.GetPrediction(ExplosionTarget).Hitchance >= HitChance.High && CollisionCheck(Player, ExplosionTarget, R.Width) && Rtarget.IsValidTarget(224, true, ExplosionTarget.ServerPosition)) { R.Cast(ExplosionTarget); break; } } } } } } }
public static void Active() { if (Player.Instance.IsDead) { return; } if (Player.Instance.GetSpellSlotFromName("summonerdot") != SpellSlot.Unknown && Status_CheckBox(M_Misc, "Misc_Ignite")) { var Ignite_target = TargetSelector.GetTarget(600, DamageType.True); if (Ignite_target != null && SpellManager.Ignite.IsReady()) { if (Ignite_target.Health <= Damage.DmgCla(Ignite_target)) { SpellManager.Ignite.Cast(Ignite_target); } } } var target = TargetSelector.GetTarget(925, DamageType.Mixed); if (target != null) { if (Status_CheckBox(M_Misc, "Misc_KillSt")) { if (!target.IsInvulnerable || !target.HasUndyingBuff()) { if (target.TotalShieldHealth() <= Player.Instance.GetAutoAttackDamage(target, true) && Player.Instance.Distance(target) <= Player.Instance.AttackRange) { Player.IssueOrder(GameObjectOrder.AttackTo, target); } if (SpellManager.Q.IsReady() && SpellManager.Q.IsInRange(target)) { var Qpredicticon = SpellManager.Q.GetPrediction(target); if (target.TotalShieldHealth() <= Damage.DmgQ(target) && Qpredicticon.HitChancePercent >= 50) { SpellManager.Q.Cast(Qpredicticon.CastPosition); } } if (SpellManager.E.IsReady() && SpellManager.E.IsInRange(target)) { var Epredicticon = SpellManager.E.GetPrediction(target); if (target.TotalShieldHealth() <= Damage.DmgE(target) && Epredicticon.HitChancePercent >= 50) { SpellManager.E.Cast(Epredicticon.CastPosition); } } } } if (Status_CheckBox(M_Auto, "Auto_Q") && Player.Instance.ManaPercent >= Status_Slider(M_Auto, "Auto_Q_Mana") && SpellManager.Q.IsReady() && SpellManager.Q.IsInRange(target)) { if (!target.IsInvulnerable || !target.HasUndyingBuff() || !target.IsZombie) { var prediction = Mode_Combo.GetQPrediction(target); if (prediction.HitChancePercent >= Status_Slider(M_Auto, "Auto_Q_Hit")) { switch (Status_ComboBox(M_Auto, "Auto_Q_Mode")) { case 0: SpellManager.Q.Cast(prediction.CastPosition); break; case 1: if (target.Health >= ((Player.Instance.Spellbook.GetSpell(SpellSlot.Q).Cooldown / Player.Instance.AttackDelay) * Player.Instance.GetAutoAttackDamage(target)) + Damage.DmgQ(target)) { SpellManager.Q.Cast(prediction.CastPosition); } break; } } } } } if ((Status_CheckBox(M_Auto, "Auto_W") && SpellManager.W.IsReady() && Player.Instance.HealthPercent > Status_Slider(M_Auto, "Auto_W_MyHp")) || Status_KeyBind(M_Auto, "Auto_W_Semi")) { var team = ObjectManager.Get <AIHeroClient>().Where(x => x.IsAlly && x.IsValidTarget(SpellManager.W.Range + 100) && !x.IsMe && x.HealthPercent <= Status_Slider(M_Auto, "Auto_W_TeamHp") && !x.IsRecalling() && !x.IsInShopRange() && Status_CheckBox(M_Auto, "Auto_W_" + x.ChampionName)); if (team != null) { switch (Status_ComboBox(M_Auto, "Auto_W_Target")) { case 0: //Health team = team.OrderBy(x => x.Health); break; case 1: //AD" team = team.OrderByDescending(x => x.TotalAttackDamage); break; case 2: //AP team = team.OrderByDescending(x => x.TotalMagicalDamage); break; } var Wtarget = team.FirstOrDefault(); if (Wtarget != null && SpellManager.W.IsInRange(Wtarget) && !Player.Instance.IsRecalling()) { if (Status_CheckBox(M_Auto, "Auto_W_" + Wtarget.ChampionName)) { SpellManager.W.Cast(Wtarget); } } } } if (Status_CheckBox(M_Auto, "Auto_R") && SpellManager.R.IsReady()) { foreach (var Rtarget in EntityManager.Heroes.Allies.Where(x => x.IsValidTarget() && x.IsHPBarRendered && !x.IsRecalling() && !x.IsInShopRange())) { if (Rtarget.CountEnemiesInRange(550) >= 1 && Rtarget.HealthPercent < Status_Slider(M_Auto, "Auto_R_TeamHp")) { SpellManager.R.Cast(); } } if (target != null && target.IsAttackingPlayer) { if (Player.Instance.HealthPercent < Status_Slider(M_Auto, "Auto_R_MyHp")) { SpellManager.R.Cast(); } } } }
static void Combo() { if (!Orbwalking.CanMove(1)) { return; } if (SharpShooter.Menu.Item("comboUseQ", true).GetValue <Boolean>()) { QSwitchForUnit(TargetSelector.GetTarget(GetQActiveRange + 30, TargetSelector.DamageType.Physical, true)); } if (SharpShooter.Menu.Item("comboUseW", true).GetValue <Boolean>()) { var Wtarget = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical, true); if (W.CanCast(Wtarget) && !Wtarget.IsValidTarget(DefaultRange / 3) && W.GetPrediction(Wtarget).Hitchance >= HitChance.VeryHigh && aaKillunableCheck(Wtarget)) { W.Cast(Wtarget); } } if (SharpShooter.Menu.Item("comboUseE", true).GetValue <Boolean>()) { var Etarget = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical, false); if (E.CanCast(Etarget) && !Etarget.HasBuffOfType(BuffType.SpellImmunity) && E.GetPrediction(Etarget).Hitchance >= HitChance.VeryHigh && aaKillunableCheck(Etarget)) { E.Cast(Etarget); } } if (SharpShooter.Menu.Item("comboUseR", true).GetValue <Boolean>() && R.IsReady() && WLastCastedTime + W.Delay + 0.2 < Game.ClockTime) { foreach (Obj_AI_Hero Rtarget in ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsEnemy && x.IsValidTarget(R.Range) && !Player.HasBuffOfType(BuffType.SpellShield) && !Player.HasBuffOfType(BuffType.Invulnerability))) { var Rpred = R.GetPrediction(Rtarget); if (R.CanCast(Rtarget) && Rpred.Hitchance >= HitChance.High && !Player.IsWindingUp && aaKillunableCheck(Rtarget)) { var dis = Player.Distance(Rpred.UnitPosition); double predhealth = HealthPrediction.GetHealthPrediction(Rtarget, (int)(R.Delay + dis / R.Speed) * 1000) + Rtarget.HPRegenRate; if (Rtarget.IsValidTarget(DefaultRange)) { predhealth -= Player.GetAutoAttackDamage(Rtarget, true) * 2; } else if (Rtarget.IsValidTarget(GetQActiveRange - 50)) { predhealth -= Player.GetAutoAttackDamage(Rtarget, true); } if (CollisionCheck(Player, Rpred.UnitPosition, R.Width)) { if (predhealth <= R.GetDamage(Rtarget)) { R.Cast(Rtarget); break; } } else if (predhealth <= R.GetDamage(Rtarget) * 0.8) { foreach (Obj_AI_Hero ExplosionTarget in ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsEnemy && x.IsValidTarget(R.Range))) { var pred = R.GetPrediction(ExplosionTarget); if (pred.Hitchance >= HitChance.High && CollisionCheck(Player, pred.UnitPosition, R.Width) && Rtarget.IsValidTarget(235, true, ExplosionTarget.ServerPosition)) { R.Cast(ExplosionTarget); break; } } } } } } }