Beispiel #1
0
 void Awake()
 {
     _playing        = true;
     _isInTurbo      = false;
     _gridCtrl       = GetComponent <GridCtrl>();
     _inputCtrl      = GetComponent <InputCtrl>();
     _rowRemover     = GetComponent <RowRemover>();
     _fallRoutine    = FallAndWait();
     _speedUpRoutine = SpeedUpOverTime();
 }
Beispiel #2
0
 void Awake()
 {
     _playing = true;
     _isInTurbo = false;
     _gridCtrl = GetComponent<GridCtrl>();
     _inputCtrl = GetComponent<InputCtrl>();
     _rowRemover = GetComponent<RowRemover>();
     _fallRoutine = FallAndWait();
     _scoreView = GameObject.Find("text_ScoreValue").GetComponent<TextMesh>();
 }