void Awake() { _playing = true; _isInTurbo = false; _gridCtrl = GetComponent <GridCtrl>(); _inputCtrl = GetComponent <InputCtrl>(); _rowRemover = GetComponent <RowRemover>(); _fallRoutine = FallAndWait(); _speedUpRoutine = SpeedUpOverTime(); }
void Awake() { _playing = true; _isInTurbo = false; _gridCtrl = GetComponent<GridCtrl>(); _inputCtrl = GetComponent<InputCtrl>(); _rowRemover = GetComponent<RowRemover>(); _fallRoutine = FallAndWait(); _scoreView = GameObject.Find("text_ScoreValue").GetComponent<TextMesh>(); }