public void RouteBetweenNodes_SourceNotSameAsTarget_SourceCanNotRouteToTarget_ReturnsTrue() { // Arrange var node0 = new Node <int>(0); var node1 = new Node <int>(1); var node2 = new Node <int>(2); var node3 = new Node <int>(3); var node4 = new Node <int>(4); var node5 = new Node <int>(5); node0.children = new List <Node <int> > { node1, node4, node5 }; node1.children = new List <Node <int> > { node4, node3 }; node2.children = new List <Node <int> > { node1 }; node3.children = new List <Node <int> > { node2, node4 }; node4.children = new List <Node <int> >(); node5.children = new List <Node <int> >(); // Act var actual1 = RouteBetweenNodes <int> .BidirectionalSearch(node5, node3); var actual2 = RouteBetweenNodes <int> .BidirectionalSearch(node5, node2); // Assert actual1.Should().BeFalse(); actual2.Should().BeFalse(); }
public void RouteBetweenNodes_SourceSameAsTarget_ReturnsTrue() { // Arrange var node = new Node <int>(3); // Act var actual = RouteBetweenNodes <int> .BidirectionalSearch(node, node); // Assert actual.Should().BeTrue(); }