Beispiel #1
0
    public static void DetermineWinnerOfRound(PieceType type)
    {
        if (LevelManager._isPlayer1Red)
        {
            if (_isPlayerTurn == PieceType.RED)
            {
                _Player1Points++;
            }
            else
            {
                _Player2Points++;
            }
        }
        else
        {
            if (_isPlayerTurn == PieceType.RED)
            {
                _Player2Points++;
            }
            else
            {
                _Player1Points++;
            }
        }
        CurrentScore.UpdateScoreText(GetCurrentPlayerName());

        int winningScore = (int)(((float)LevelManager.GetNumberOfRounds() / 2) + 1);

        if (winningScore <= _Player1Points || winningScore <= _Player2Points)//Game is won
        {
            UltimateWinner.UpdateUltimateWinnerText(GetCurrentPlayerName());
            Results.UpdateResultsText();
            SaveMatch();
            WinScreen.TriggerWinScreen();
            _IsGameOver = true;
        }
        else//round won
        {
            RoundScreen.TriggerRoundWinScreen();
            RoundWinner.UpdateRoundWinnerText(GetCurrentPlayerName());
            _IsGameOver = true;
        }
    }
Beispiel #2
0
 public static void CheckWinner(Vector2Int startingPoint, PieceType type)
 {
     if (CheckHorizontal(startingPoint, type) ||
         CheckDiagTLDR(startingPoint, type) ||
         CheckDiagDLTR(startingPoint, type) ||
         CheckDown(startingPoint, type))
     {
         //Determine who actually one and if there's an ultimate winner
         MatchManager.DetermineWinnerOfRound(type);
         MatchManager._CanPlay = false;
     }
     else if (GridIsFull())//Theres no more moves left
     {
         RoundScreen.TriggerRoundWinScreen();
         RoundWinner.UpdateRoundWinnerText("TIE! No one");
         MatchManager._IsGameOver = true;
     }
     else
     {
         MatchManager._CanPlay = true;
         MatchManager.EndTurn();
     }
 }
Beispiel #3
0
        public void JudgingComplete(Guid roundId, Player winner, string actualSearch)
        {
            var data =
                new RoundWinner
                    {
                        round_id = roundId,
                        winning_player = (winner != null) ? winner.name : null,
                        actual_search = actualSearch
                    };

            var request = new ObjectPusherRequest(
                PUBLIC_CHANNEL,
                "game-judging-completed",
                data);

            server.Trigger(request);
        }