public void UpdateScore(RoundUserStatisticsUpdatedEvent e, RoundUserNode roundUser, [JoinByBattle] BattleNode battle, [JoinByBattle] HUDNodes.SelfBattleUserNode selfBattleUser) { base.ScheduleEvent <UpdateDMHUDScoreEvent>(battle); }
public void SetScore(RoundUserStatisticsUpdatedEvent e, UserNode user, [JoinByUser] ScoreNode score) { score.scoreTableScoreIndicator.Score = user.roundUserStatistics.ScoreWithoutBonuses; }
public void SetKills(RoundUserStatisticsUpdatedEvent e, UserNode user, [Combine, JoinByUser] KillsNode kills) { kills.scoreTableKillsIndicator.Kills = user.roundUserStatistics.Kills; }
public void SetDeaths(RoundUserStatisticsUpdatedEvent e, UserNode user, [JoinByUser] DeathsNode deaths) { deaths.scoreTableDeathsIndicator.Deaths = user.roundUserStatistics.Deaths; }
public void SetPing(RoundUserStatisticsUpdatedEvent e, UserNode user, [Combine, JoinByUser] PingIndicatorNode pingIndicator) { this.SetPing(pingIndicator, user); }