Beispiel #1
0
        private void dopairs(string[] selectedfiles, string strarch, string extension)
        {
            allcombats.Clear();
            teamNames.Clear();
            teamWarriors.Clear();
            rounds.Clear();
            teams.Clear();
            ncombat       = 0;
            fullCombatLog = "";
            generator     = new RoundRobinPairingsGenerator();
            generator.Reset();
            int n = 0;

            foreach (string s in selectedfiles)
            {
                var team = new TournamentTeam(n, 0);
                teams.Add(team);
                string tmp = Path.GetFileName(selectedfiles[n]);
                teamNames.Add(n, tmp.Substring(0, tmp.IndexOf(extension)));
                teamWarriors.Add(n, selectedfiles[n]);
                n++;
            }
            while (true)
            {
                TournamentRound round = null;
                generator.Reset();
                generator.LoadState(teams, rounds);
                round = generator.CreateNextRound(null);
                if (round != null)
                {
                    rounds.Add(round);
                }
                else
                {
                    break;
                }
            }
            foreach (TournamentRound round in rounds)
            {
                foreach (var pairing in round.Pairings)
                {
                    allcombats.Add(pairing);
                }
            }
            string memoria = getemptymemory();
            string salida  = "";

            salida = "Tournament arch: " + strarch + "\nTotal Warriors loaded " + selectedfiles.Count().ToString();
            if (selectedfiles.Count() < 2)
            {
                salida += "\nCannot begin Tournament with only one Warrior!";
            }
            else
            {
                salida += "\nPress 'start' button to begin Tournament.";
            }
            string envio = "{\"player1\":{\"regs\":\" \",\"code\":\" \",\"name\":\"Player - 1\"},\"player2\":{\"regs\":\" \",\"code\":\" \",\"name\":\"Player - 2\"},\"memory\":[" + memoria + "],\"console\":\"" + salida + "\",\"status\":\"Warriors Loaded.\",\"scores\":\" \"}";

            SendDrawEvent(envio.Replace("\n", "\\n").Replace("\r", ""));
        }
Beispiel #2
0
        public void RoundRobinHandlesManyCompetitorsWell()
        {
            IPairingsGenerator pg = new RoundRobinPairingsGenerator();

            List <TournamentTeam>  teams  = new List <TournamentTeam>(CreateTeams(30));
            List <TournamentRound> rounds = new List <TournamentRound>();

            try
            {
                RunTournament(pg, teams, rounds, true, null);

                DisplayTournamentRounds(rounds);
                DisplayTournamentRankings(pg.GenerateRankings());
            }
            catch (InvalidTournamentStateException)
            {
                Assert.Fail();
            }
        }
Beispiel #3
0
        public void RoundRobinCreatesThreeRoundsForThreeCompetitors()
        {
            IPairingsGenerator    rrpg  = new RoundRobinPairingsGenerator();
            List <TournamentTeam> teams = new List <TournamentTeam>(CreateTeams(3));

            try
            {
                List <TournamentRound> rounds = new List <TournamentRound>();
                rounds.AddRange(RounRobinBuildAllPairings(teams, rrpg));

                Assert.AreEqual(3, rounds.Count);

                DisplayTournamentRounds(rounds);
            }
            catch (InvalidTournamentStateException)
            {
                Assert.Fail();
            }
        }
Beispiel #4
0
        public void RoundRobinTieForSecond()
        {
            IPairingsGenerator rrpg = new RoundRobinPairingsGenerator();

            List <TournamentTeam> teams = new List <TournamentTeam>(CreateTeams(3));

            try
            {
                List <TournamentRound> rounds = new List <TournamentRound>();
                rounds.AddRange(RounRobinBuildAllPairings(teams, rrpg));

                Assert.AreEqual(3, rounds.Count);

                rounds[0].Pairings[0].TeamScores[0].Score = new HighestPointsScore(1.0d);  // A: Win
                rounds[0].Pairings[0].TeamScores[1].Score = new HighestPointsScore(0.0d);  // B: Loss

                rounds[1].Pairings[0].TeamScores[0].Score = new HighestPointsScore(1.0d);  // A: Win
                rounds[1].Pairings[0].TeamScores[1].Score = new HighestPointsScore(0.0d);  // C: Loss

                rounds[2].Pairings[0].TeamScores[0].Score = new HighestPointsScore(0.5d);  // B: Draw
                rounds[2].Pairings[0].TeamScores[1].Score = new HighestPointsScore(0.5d);  // C: Draw

                DisplayTournamentRounds(rounds);

                rrpg.LoadState(teams, rounds);
                List <TournamentRanking> rankings = new List <TournamentRanking>(rrpg.GenerateRankings());

                DisplayTournamentRankings(rankings);

                Assert.AreEqual(3, rankings.Count);
                Assert.AreEqual(1, rankings[0].Rank);
                Assert.AreEqual(2, rankings[1].Rank);
                Assert.AreEqual(2, rankings[2].Rank);
            }
            catch (InvalidTournamentStateException)
            {
                Assert.Fail();
            }
        }
Beispiel #5
0
        public void RoundRobinThrowsExceptionOnNullParameters()
        {
            IPairingsGenerator rrpg = new RoundRobinPairingsGenerator();

            IPairingsGeneratorThrowsExceptionOnNullParameters(rrpg);
        }