public static void test_basic_generators()
        {
            TrivialDiscGenerator disc_gen = new TrivialDiscGenerator();

            disc_gen.Generate();
            WriteGeneratedMesh(disc_gen, "__g3Test_disc.obj");

            TrivialRectGenerator rect_gen = new TrivialRectGenerator();

            rect_gen.Generate();
            WriteGeneratedMesh(rect_gen, "__g3Test_rect.obj");


            PuncturedDiscGenerator punc_disc_gen = new PuncturedDiscGenerator();

            punc_disc_gen.Generate();
            WriteGeneratedMesh(punc_disc_gen, "__g3Test_punctured_disc.obj");

            TrivialBox3Generator box_gen = new TrivialBox3Generator();
            Frame3f f = Frame3f.Identity;

            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f));
            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisZ, 45.0f));
            box_gen.Box = new Box3d(f.Origin, f.X, f.Y, f.Z, new Vector3d(3, 2, 1));
            //box_gen.NoSharedVertices = true;
            box_gen.Generate();
            WriteGeneratedMesh(box_gen, "__g3Test_trivial_box.obj");


            RoundRectGenerator roundrect_gen = new RoundRectGenerator();

            roundrect_gen.Width = 2;
            roundrect_gen.Generate();
            WriteGeneratedMesh(roundrect_gen, "__g3Test_round_rect.obj");
        }
Beispiel #2
0
 /// <summary>
 /// Create a rounded rect. If you want some corners to be sharp, use SharpCorners
 /// field, with bitwise-or of RoundRectGenerator.Corner values
 /// </summary>
 public static fMesh CreateRoundRect(float width, float height, float radius, int cornerSteps, UVRegionType eUVType, int SharpCorners = 0)
 {
     RoundRectGenerator gen = new RoundRectGenerator() 
         { Width = width, Height = height, Radius = radius, CornerSteps = cornerSteps, Clockwise = false };
     if (eUVType == UVRegionType.CenteredUVRectangle)
         gen.UVMode = RoundRectGenerator.UVModes.CenteredUVRectangle;
     else if (eUVType == UVRegionType.BottomCornerUVRectangle)
         gen.UVMode = RoundRectGenerator.UVModes.BottomCornerUVRectangle;
     gen.SharpCorners = (RoundRectGenerator.Corner)SharpCorners;
     gen.Generate();
     return new fMesh(gen.MakeUnityMesh(false, false));
 }
        public static void test_basic_generators()
        {
            TrivialDiscGenerator disc_gen = new TrivialDiscGenerator();

            WriteGeneratedMesh(disc_gen, "meshgen_Disc.obj");

            TrivialRectGenerator rect_gen = new TrivialRectGenerator();

            WriteGeneratedMesh(rect_gen, "meshgen_Rect.obj");

            GriddedRectGenerator gridrect_gen = new GriddedRectGenerator();

            WriteGeneratedMesh(gridrect_gen, "meshgen_GriddedRect.obj");

            PuncturedDiscGenerator punc_disc_gen = new PuncturedDiscGenerator();

            WriteGeneratedMesh(punc_disc_gen, "meshgen_PuncturedDisc.obj");

            TrivialBox3Generator box_gen = new TrivialBox3Generator();
            Frame3f f = Frame3f.Identity;

            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f));
            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisZ, 45.0f));
            box_gen.Box = new Box3d(f.Origin, f.X, f.Y, f.Z, new Vector3d(3, 2, 1));
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_shared.obj");
            box_gen.NoSharedVertices = true;
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_noshared.obj");


            RoundRectGenerator roundrect_gen = new RoundRectGenerator();

            roundrect_gen.Width = 2;
            WriteGeneratedMesh(roundrect_gen, "meshgen_RoundRect.obj");


            GridBox3Generator gridbox_gen = new GridBox3Generator();

            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_shared.obj");
            gridbox_gen.NoSharedVertices = true;
            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_noshared.obj");

            Sphere3Generator_NormalizedCube normcube_gen = new Sphere3Generator_NormalizedCube();

            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_shared.obj");
            normcube_gen.NoSharedVertices = true;
            normcube_gen.Box = new Box3d(new Frame3f(Vector3f.One, Vector3f.One), Vector3d.One * 1.3);
            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_noshared.obj");


            TubeGenerator tube_gen = new TubeGenerator()
            {
                Vertices = new List <Vector3d>()
                {
                    Vector3d.Zero, Vector3d.AxisX, 2 * Vector3d.AxisX, 3 * Vector3d.AxisX
                },
                Polygon = Polygon2d.MakeCircle(1, 16)
            };

            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator.obj");

            tube_gen.Polygon.Translate(Vector2d.One);
            tube_gen.CapCenter = Vector2d.One;
            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator_shifted.obj");
        }