public async void OnRoundEnded(RoundEndedEventArgs ev) { if (Instance.Config.EventsToLog.RoundEnded) { await Network.SendAsync(new RemoteCommand("log", "gameEvents", string.Format(Language.RoundEnded, ev.LeadingTeam, Player.Dictionary.Count, Instance.Slots))).ConfigureAwait(false); } }
internal void OnRoundEnded(RoundEndedEventArgs ev) { if (!plugin.Config.Stats.Any(kvp => kvp.Value == true)) { return; } if (plugin.Config.CycleStats) { CycleStats(); } else { StringBuilder builder = new StringBuilder(); foreach (KeyValuePair <string, bool> stat in plugin.Config.Stats.Where(kvp => kvp.Value == true)) { builder.AppendLine(GetString(stat.Key)); } ushort displayTime = (ushort)Mathf.Clamp(ConfigFile.ServerConfig.GetInt("auto_round_restart_time", 10), 5, 1000); Map.ClearBroadcasts(); Map.Broadcast(new Exiled.API.Features.Broadcast(builder.ToString(), displayTime)); } }
private void _onRoundEnded(object sender, RoundEndedEventArgs e) { foreach (IFighter fighter in Fighters) { fighter.OnRoundEnded(new RoundEndedEventArgs(this, fighter)); } }
public void OnRoundEnded(RoundEndedEventArgs ev) { foreach (CoroutineHandle coroutine in Coroutine) { Timing.KillCoroutines(coroutine); } }
private static void Parser_RoundEnd(object sender, RoundEndedEventArgs e) { if (_matchStarted) { _roundEndedCount = 1; } }
/// <summary> /// Gets called when the server sent the RoundEnded event and the local player is ready for the next round /// </summary> /// <param name="args">The <see cref="RoundEndedEventArgs"/> instance containing the event data.</param> public void OnRoundEnded(RoundEndedEventArgs args) { GameManager.Current.CurrentGame.CurrentPlayer.Score = args.Score; GameManager.Current.CurrentGame.CurrentPlayer.CurrentPlayerState = Player.PlayerState.OpponentsTurn; this.bounceCount++; if (!args.GameEnded) { if (this.bounceCount % 2 == 0 && this.bounceCount > 1) { GameManager.Current.CurrentGame.CurrentRound = (this.bounceCount / 2) + 1; } var game = GameManager.Current.CurrentGame; GameManager.Current.CurrentGame.CurrentPlayer = game.CurrentPlayer == game.LocalPlayer ? game.Opponent : game.LocalPlayer; } this.RoundEnded(this, args); // Reset the data for the current round this.currentRoundEnded = false; this.currentRoundEndedEventRecieved = false; this.currentRoundEndedArguments = null; }
private void Parser_RoundEnd(object sender, RoundEndedEventArgs e) { if (matchStarted) { roundEndedCount = 1; } }
protected void HandleRoundEnd(object sender, RoundEndedEventArgs e) { if (!isMatchStarted || isFreezetime) { return; } isFreezetime = true; txtResult.AppendText("Round " + currentRoundNumber.ToString() + ": " + parser.IngameTick + "; "); if (showDetailInfo) { txtResult.AppendText(Environment.NewLine); foreach (Player player in parser.PlayingParticipants) { txtResult.AppendText("Player equipments at the round end; " + parser.CurrentTick + "; " + parser.CurrentTime + "; " + currentRoundNumber.ToString() + "; " + parser.Map); txtResult.AppendText("; " + player.SteamID + "; " + player.Name); foreach (Equipment weapon in player.Weapons) { txtResult.AppendText("; " + weapon.Weapon.ToString() + ","); } txtResult.AppendText(Environment.NewLine); } } currentRoundNumber += 1; }
public void OnRoundEnded(RoundEndedEventArgs ev) { // I may just consider using reflection and just loop over all members and clear them if I can. TrackingAndMethods.KillAllCoroutines(); TrackingAndMethods.Coroutines.Clear(); TrackingAndMethods.PlayersWithSubclasses.Clear(); TrackingAndMethods.Cooldowns.Clear(); TrackingAndMethods.FriendlyFired.Clear(); TrackingAndMethods.PlayersThatBypassedTeslaGates.Clear(); TrackingAndMethods.PreviousRoles.Clear(); TrackingAndMethods.PlayersWithZombies.Clear(); TrackingAndMethods.PlayersThatHadZombies.Clear(); TrackingAndMethods.QueuedCassieMessages.Clear(); TrackingAndMethods.NextSpawnWave.Clear(); TrackingAndMethods.NextSpawnWaveGetsRole.Clear(); TrackingAndMethods.PlayersThatJustGotAClass.Clear(); TrackingAndMethods.SubClassesSpawned.Clear(); TrackingAndMethods.PreviousSubclasses.Clear(); TrackingAndMethods.PreviousBadges.Clear(); TrackingAndMethods.RagdollRoles.Clear(); TrackingAndMethods.AbilityUses.Clear(); TrackingAndMethods.PlayersInvisibleByCommand.Clear(); TrackingAndMethods.PlayersVenting.Clear(); TrackingAndMethods.NumSpawnWaves.Clear(); TrackingAndMethods.SpawnWaveSpawns.Clear(); TrackingAndMethods.ClassesGiven.Clear(); TrackingAndMethods.DontGiveClasses.Clear(); TrackingAndMethods.PlayersBloodLusting.Clear(); TrackingAndMethods.Zombie106Kills.Clear(); API.EnableAllClasses(); }
public void RoundEnd(RoundEndedEventArgs ev) { tranquilized.Clear(); armored.Clear(); scpShots.Clear(); testFix = true; }
public void OnRoundEnd(RoundEndedEventArgs ev) { Timing.KillCoroutines(EscapeCoro); foreach (Player p in Player.List) { p.RemoveExtraClass(); } }
public void OnRoundEnd(RoundEndedEventArgs ev) { tcp.SendData(new Generic { eventName = "RoundEnd", param = ((int)(Round.ElapsedTime.TotalSeconds / 60)).ToString() }); }
private void TimerRoundEnded(object sender, RoundEndedEventArgs e) { if (File.Exists(RestEndSound)) { var soundPlayer = new SoundPlayer(RestEndSound); soundPlayer.Play(); } }
public void OnRoundEnd(RoundEndedEventArgs ev) { foreach (CoroutineHandle handle in Commands.PunchCommand.Cooldowned.Values) { Timing.KillCoroutines(handle); } Commands.PunchCommand.Cooldowned.Clear(); }
internal void OnRoundEnded(RoundEndedEventArgs _) { foreach (Features.Player player in Exiled.API.Features.Player.List) { pluginInstance.Functions.SaveData(player); } TemporarilyDisabledWarns = true; }
public void OnRoundEnd(RoundEndedEventArgs ev) { foreach (Npc npc in Npc.List) { npc.Kill(false); } RoundSummaryFix.__npc_endRequested = false; NavigationNode.Clear(); }
protected virtual void eventsManager_RoundEnd(object sender, RoundEndedEventArgs e) { if (game.IsStarted) { game.Rounds.Last().Winner = game.GetTeam(e.Team.Id); game.Rounds.Last().Reason = e.Reason; //game.Rounds.Last().Duration = e. } }
public async void OnRoundEnded(RoundEndedEventArgs ev) { var playerCount = Exiled.API.Features.Player.List.Count(); var playerText = playerCount > 1 ? "players" : "player"; await _plugin.PublicWebhookExecutor.ExecuteWebhook( $"Round ended with {playerCount} {playerText}, restarting in {ev.TimeToRestart} seconds", "SCP-Bot", false); }
public void OnRoundEnded(RoundEndedEventArgs ev) { AnnouncementSettings settings = SimpleCassie.Instance.Config.RoundEnd; Log.Info( $"RoundStart: {settings.Enabled}, roundStartMsg: {settings.Message}, roundStartDelay: {settings.Delay}, roundStartNoise: {settings.MakeNoise}"); Timing.RunCoroutine(Extensions.CassieMessage(settings.Message, false, settings.MakeNoise, settings.Delay)); }
public void OnRoundEnded(RoundEndedEventArgs ev) { foreach (CoroutineHandle coroutine in RunningCoroutines) { Timing.KillCoroutines(coroutine); } RunningCoroutines.Clear(); }
internal void OnRoundEnd(RoundEndedEventArgs ev) { scpKills.OrderByDescending(key => key.Value); humanKills.OrderByDescending(key => key.Value); KeyValuePair <Player, int> scpTop = scpKills.FirstOrDefault(); KeyValuePair <Player, KillData> humanTop = humanKills.FirstOrDefault(); Map.Broadcast(15, $"{(scpTop.Equals(defaultScp) ? "<i>SCPs failed to obtain a kill.</i>" : $"<b><color=#FF0000>{scpTop.Key.Nickname}</color></b> <i>killed the most humans with</i> <b>{scpTop.Value} kill{(scpTop.Value > 1 ? "s" : "")}!</b>")}\n" +
public static void OnRoundEnded(RoundEndedEventArgs ev) { foreach (var kvp in _escapePosDict) { Object.Destroy(kvp.Value); Log.Debug($"destroyed the '{kvp.Key}'", CustomEscape.Singleton.Config.Debug); } _escapePosDict.Clear(); }
private static void Parser_RoundEnd(object sender, RoundEndedEventArgs e) { if (!_matchStarted) { return; } _currentRound.Reason = e.Reason; _roundEndedCount = 1; }
public void OnRoundEnd(RoundEndedEventArgs ev) { Map.Broadcast(20, $"<size=50><color=blue>라운드</color>가 종료되었습니다.\n다음 라운드 시작까지 : {ev.TimeToRestart}초</size>"); Cassie.Message($"Xmas_JingleBells"); Map.TurnOffAllLights(20.0f, false); foreach (CoroutineHandle coroutine in plugin.Coroutines) { Timing.KillCoroutines(coroutine); } }
private void CurrentDemoParser_RoundEnd(object sender, RoundEndedEventArgs e) { SteamController.LogToConsole("Round ended. " + e.Winner + " forces won the round. " + e.Reason + ". " + e.Message + "."); if (e.Winner != Team.Spectate) { string teamName = e.Winner == Team.CounterTerrorist ? "Counter-Terrorists" : "Terrorists"; ShowWinText(teamName + "\n" + "Win"); } }
private void HandleRoundEnd(object sender, RoundEndedEventArgs e) { RoundEndEvent newEvent = new RoundEndEvent() { Reason = (Models.RoundEndReason)((int)e.Reason), Message = e.Message, Winner = (Models.Team)((int)e.Winner), }; CurrentTick.Events.Add(newEvent); }
private void TimerRestEnded(object sender, RoundEndedEventArgs e) { RestGongTimer.Stop(); if (!SettingsManager.CurrentSettings.NeedToLoopRestSound) { _restSoundPlayer.Play(); } ++CurrentRoundIndex; StartNextRound(); }
/// <summary> /// Ends the round. /// </summary> /// <param name="firstPlayer">if set to <c>true</c> the current player started the game. This is necessary for the server to identify the player.</param> /// <param name="score">The score.</param> public void EndRound(bool firstPlayer, int score) { GameManager.Current.LogMessage( string.Format("Finished round with a score of {0}", score), Tracer.Debug); GameManager.Current.CurrentGame.CurrentRound++; GameManager.Current.CurrentGame.CurrentPlayer.Score += score; var eventArgs = new RoundEndedEventArgs(score, false); this.RoundEnded(this, eventArgs); }
private void Server_RoundEnded(RoundEndedEventArgs ev) { NPManager.Singleton.PacketProcessor.Send <EventPacket>( NPManager.Singleton.NetworkListener, new EventPacket() { Type = (byte)EventType.RoundEnded, Data = new byte[0], }, DeliveryMethod.ReliableOrdered); }
protected new void HandleRoundEnd(object sender, RoundEndedEventArgs e) { _matchStartedCount = 0; base.HandleRoundEnd(sender, e); // On ESEA demos round_announce_last_round_half isn't raised if (CurrentRound.Number == 15) { IsSwapTeamRequired = true; } }