Beispiel #1
0
        /// <summary>
        /// Draws the "Brush Name" input field.
        /// </summary>
        /// <remarks>
        /// <para>User input is a shared property that is stored under the key
        /// <see cref="BrushCreatorSharedPropertyKeys.BrushName"/>.</para>
        /// </remarks>
        protected void DrawBrushNameField()
        {
            ExtraEditorGUI.AbovePrefixLabel(TileLang.ParticularText("Property", "Name:"));
            GUI.SetNextControlName(this.Context.PrimaryAssetNameControlName);

            string brushName = this.Context.GetSharedProperty(BrushCreatorSharedPropertyKeys.BrushName, "");

            brushName = EditorGUILayout.TextField(brushName).Trim();
            this.Context.SetSharedProperty(BrushCreatorSharedPropertyKeys.BrushName, brushName);

            RotorzEditorGUI.MiniFieldDescription(TileLang.Text("Must start with alphanumeric character (A-Z a-z 0-9) and can contain hyphens (-), underscores (_) and spaces."));
        }
        /// <inheritdoc/>
        public override void OnGUI()
        {
            GUILayout.Label(TileLang.Text("Create new brush that is based upon an existing brush to override properties and materials."), EditorStyles.wordWrappedLabel);
            GUILayout.Space(10f);

            this.DrawBrushNameField();

            GUILayout.Space(10f);

            ExtraEditorGUI.AbovePrefixLabel(TileLang.Text("Select target brush to create an alias of:"));
            var targetBrush = this.Context.GetSharedProperty <Brush>(BrushCreatorSharedPropertyKeys.TargetBrush);

            targetBrush = RotorzEditorGUI.BrushField(targetBrush, false);
            this.Context.SetSharedProperty(BrushCreatorSharedPropertyKeys.TargetBrush, targetBrush);

            RotorzEditorGUI.MiniFieldDescription(TileLang.Text("Note: You cannot create an alias of another alias brush."));
        }
Beispiel #3
0
        protected virtual void DrawTilesetBrushInfoActions()
        {
            this.DrawProceduralField(this.TilesetBrush, this.TilesetBrush.Tileset);

            if (this.TilesetBrush.Tileset.GetTileMesh(this.TilesetBrush.tileIndex) != null)
            {
                RotorzEditorGUI.MiniFieldDescription(TileLang.Text("Non-procedural mesh has been generated."));
            }
            else if (!this.TilesetBrush.IsProcedural)
            {
                EditorGUILayout.HelpBox(TileLang.Text("Non-procedural mesh asset is missing."), MessageType.Warning, true);
                if (GUILayout.Button(TileLang.ParticularText("Action", "Repair")))
                {
                    // Ensure that required procedural mesh exists!
                    if (BrushUtility.EnsureTilesetMeshExists(this.TilesetBrush.Tileset, this.TilesetBrush.tileIndex))
                    {
                        AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(this.TilesetBrush.Tileset.tileMeshAsset));
                    }

                    GUIUtility.ExitGUI();
                }
            }
        }
        /// <inheritdoc/>
        public override void OnExtendedPropertiesGUI()
        {
            using (var content = ControlContent.WithTrailableTip(
                       TileLang.ParticularText("Property", "Always Add Container"),
                       TileLang.Text("Add tile container object even when not needed by brush.")
                       )) {
                if (this.AutotileBrush.IsProcedural)
                {
                    this.AutotileBrush.alwaysAddContainer = EditorGUILayout.ToggleLeft(content, this.AutotileBrush.alwaysAddContainer);
                    ExtraEditorGUI.TrailingTip(content);

                    if (this.brushAttachPrefabTick)
                    {
                        ExtraEditorGUI.SeparatorLight();
                    }
                }
            }

            using (var content = ControlContent.WithTrailableTip(
                       TileLang.ParticularText("Property", "Attach Prefab"),
                       TileLang.Text("Additional game objects can be painted by attaching a prefab.")
                       )) {
                bool newAttachPrefabTick = EditorGUILayout.ToggleLeft(content, this.brushAttachPrefabTick);
                if (!newAttachPrefabTick)
                {
                    ExtraEditorGUI.TrailingTip(content);
                }

                // Has state of prefab tick changed?
                if (newAttachPrefabTick != this.brushAttachPrefabTick)
                {
                    this.brushAttachPrefabTick = newAttachPrefabTick;
                    // Should attachment be cleared?
                    if (!this.brushAttachPrefabTick)
                    {
                        TilesetBrush.attachPrefab = null;
                    }
                }
            }

            if (this.brushAttachPrefabTick)
            {
                ++EditorGUI.indentLevel;

                this.TilesetBrush.attachPrefab = EditorGUILayout.ObjectField(TilesetBrush.attachPrefab, typeof(GameObject), false) as GameObject;
                GUILayout.Space(3);
                this.OnExtendedGUI_ScaleMode();

                --EditorGUI.indentLevel;
            }

            ExtraEditorGUI.SeparatorLight(marginBottom: 2);

            float restoreLabelWidth = EditorGUIUtility.labelWidth;
            float restoreFieldWidth = EditorGUIUtility.fieldWidth;

            bool autoInitCollider = false;

            EditorGUIUtility.labelWidth = 70;
            EditorGUIUtility.fieldWidth = 1;

            GUILayout.BeginHorizontal();
            {
                GUILayout.BeginVertical();
                {
                    RotorzEditorGUI.MiniFieldDescription(TileLang.Text("Edge Tiles"));

                    using (var content = ControlContent.Basic(
                               TileLang.ParticularText("Flaggable", "Solid Flag"),
                               TileLang.Text("Solid flag can be used to assist with user defined collision detection or pathfinding.")
                               )) {
                        this.AutotileBrush.SolidFlag = EditorGUILayout.ToggleLeft(content, this.AutotileBrush.SolidFlag);
                    }

                    using (var content = ControlContent.Basic(
                               TileLang.ParticularText("Property", "Add Collider"),
                               TileLang.Text("Automatically adds box collider to painted tile.")
                               )) {
                        EditorGUI.BeginChangeCheck();
                        this.AutotileBrush.addCollider = EditorGUILayout.ToggleLeft(content, this.AutotileBrush.addCollider);
                        autoInitCollider |= (EditorGUI.EndChangeCheck() && this.AutotileBrush.addCollider);
                    }
                }
                GUILayout.EndVertical();

                GUILayout.BeginVertical();
                {
                    RotorzEditorGUI.MiniFieldDescription(TileLang.Text("Inner Tiles"));

                    using (var content = ControlContent.Basic(
                               TileLang.ParticularText("Flaggable", "Solid Flag"),
                               TileLang.Text("Solid flag can be used to assist with user defined collision detection or pathfinding.")
                               )) {
                        this.AutotileBrush.InnerSolidFlag = EditorGUILayout.ToggleLeft(content, this.AutotileBrush.InnerSolidFlag);
                    }

                    using (var content = ControlContent.Basic(
                               TileLang.ParticularText("Property", "Add Collider"),
                               TileLang.Text("Automatically adds box collider to painted tile.")
                               )) {
                        EditorGUI.BeginChangeCheck();
                        this.AutotileBrush.addInnerCollider = EditorGUILayout.ToggleLeft(content, this.AutotileBrush.addInnerCollider);
                        autoInitCollider |= (EditorGUI.EndChangeCheck() && this.AutotileBrush.addInnerCollider);
                    }
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            if (autoInitCollider)
            {
                this.AutotileBrush.colliderType = BrushUtility.AutomaticColliderType;
            }

            if (this.AutotileBrush.addCollider || this.AutotileBrush.addInnerCollider)
            {
                ++EditorGUI.indentLevel;
                this.AutotileBrush.colliderType = (ColliderType)EditorGUILayout.EnumPopup(this.AutotileBrush.colliderType);
                --EditorGUI.indentLevel;
            }

            EditorGUIUtility.labelWidth = restoreLabelWidth;
            EditorGUIUtility.fieldWidth = restoreFieldWidth;

            if (ControlContent.TrailingTipsVisible)
            {
                ExtraEditorGUI.TrailingTip(TileLang.Text("Edge and Inner 'solid' flag can be used for custom collision detection. Avoid inner colliders where possible."));
            }
        }