public PinballElement(float X, float Y) { this.X = X; this.Y = Y; _origin = RotationOrigin.MiddleCenter; init(); }
public AnimationManager(Animation animation, RotationOrigin rotationOrigin, float scale = 1f) { this.rotationOrigin = rotationOrigin; this.scale = scale; _animation = animation; frameCount = animation.frameCount; frameSpeed = animation.frameSpeed; _currentFrame = 0; _timer = 0; }