Beispiel #1
0
        }//eom

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.SkyBlue);
            spriteBatch.Begin();
            switch (gameState)
            {
            case GameState.Initialize:
                //string welcomeText = "3D Rotation Demo";
                //spriteBatch.DrawString(largeFont, welcomeText, new Vector2(MARGIN, MARGIN), Color.Black);
                spriteBatch.DrawString(courierNew, "Press Space to rotate...OR Esc to quit", new Vector2(WindowMargin, WindowHeight - WindowMargin), Color.Blue);
                spriteBatch.DrawString(courierNew, "Rotation Parameters", new Vector2(WindowMargin, WindowMargin), Color.Black);
                spriteBatch.DrawString(courierNew, " Roll = " + roll, new Vector2(WindowMargin, WindowMargin * 2), Color.Red);
                spriteBatch.DrawString(courierNew, "Pitch = " + pitch, new Vector2(WindowMargin, WindowMargin * 3), Color.Purple);
                spriteBatch.DrawString(courierNew, "  Yaw = " + yaw, new Vector2(WindowMargin, WindowMargin * 4), Color.Yellow);
                spriteBatch.DrawString(courierNew, " Mode = " + rotationMode.ToString(), new Vector2(WindowMargin, WindowMargin * 5), Color.Green);
                airplane.Draw(gameTime, viewMatrix, worldMatrix, projectionMatrix);
                break;

            case GameState.Drawing:
                spriteBatch.DrawString(courierNew, "Rotation Parameters", new Vector2(WindowMargin, WindowMargin), Color.Black);
                spriteBatch.DrawString(courierNew, " Roll = " + roll, new Vector2(WindowMargin, WindowMargin * 2), Color.Red);
                spriteBatch.DrawString(courierNew, "Pitch = " + pitch, new Vector2(WindowMargin, WindowMargin * 3), Color.Purple);
                spriteBatch.DrawString(courierNew, "  Yaw = " + yaw, new Vector2(WindowMargin, WindowMargin * 4), Color.Yellow);
                spriteBatch.DrawString(courierNew, " Mode = " + rotationMode.ToString(), new Vector2(WindowMargin, WindowMargin * 5), Color.Green);
                airplane.Draw(gameTime, viewMatrix, worldMatrix, projectionMatrix);
                break;

            case GameState.Quit:
                break;
            }//end switch
            spriteBatch.End();
            base.Draw(gameTime);
        }//eom
Beispiel #2
0
        public override void WriteXml(XmlWriter writer)
        {
            base.WriteXml(writer);
            writer.WriteElementString("RotationMode", RotationMode.ToString());
            writer.WriteElementString("LoopMode", LoopMode.ToString());
            writer.WriteStartElement("BlendMode");

            if (BlendMode == BlendState.Additive)
            {
                writer.WriteValue("ADDITIVE");
            }
            else if (BlendMode == BlendState.AlphaBlend)
            {
                writer.WriteValue("ALPHA");
            }
            else if (BlendMode == BlendState.NonPremultiplied)
            {
                writer.WriteValue("ALPHANP");
            }
            else if (BlendMode == BlendState.Opaque)
            {
                writer.WriteValue("OPAQUE");
            }
            else
            {
                throw new InvalidOperationException("ParticleSystem: Unrecognized BlendMode");
            }

            writer.WriteEndElement();

            WriteVector3(writer, Offset, "Offset");
            WriteVector3(writer, RandAngle, "RandAngle");
            WriteVector3(writer, Wind, "Wind");
            WriteVector3(writer, WindVariation, "WindVariation");
            WriteVector3(writer, PositionOffset, "PositionOffset");
            WriteVector3(writer, PositionOffsetVariation, "PositionOffsetVariation");
            WriteVector3(writer, ParticleRotation, "ParticleRotation");
            WriteVector3(writer, ParticleRotationVariation, "ParticleRotationVariation");
            WriteVector3(writer, ParticleColor, "ParticleColor");
            WriteVector3(writer, ParticleColorVariation, "ParticleColorVariation");
            WriteVector2(writer, ParticleSize, "ParticleSize");
            WriteVector2(writer, ParticleSizeVariation, "ParticleSizeVariation");

            writer.WriteStartElement("Textures");
            foreach (Texture2D texture in Textures)
            {
                writer.WriteElementString("TexturePath", ResourceManager.Instance.Textures.FirstOrDefault(x => x.Value == texture).Key);
            }
            writer.WriteEndElement();

            writer.WriteElementString("LifeSpanSec", XmlConvert.ToString(LifespanSec));
            writer.WriteElementString("LifeSpanSecVariation", XmlConvert.ToString(LifespanSecVariation));
            writer.WriteElementString("FadeInTime", XmlConvert.ToString(FadeInTime));
            writer.WriteElementString("FadeInTimeVariation", XmlConvert.ToString(FadeInTimeVariation));
            writer.WriteElementString("FadeOutTime", XmlConvert.ToString(FadeOutTime));
            writer.WriteElementString("FadeOutTimeVariation", XmlConvert.ToString(FadeOutTime));
            writer.WriteElementString("Speed", XmlConvert.ToString(Speed));
            writer.WriteElementString("SpeedVariation", XmlConvert.ToString(SpeedVariation));
            writer.WriteElementString("DelayMs", XmlConvert.ToString(DelayMs));
            writer.WriteElementString("DelayMsVariation", XmlConvert.ToString(DelayMsVariation));
            writer.WriteElementString("Mass", XmlConvert.ToString(Mass));
            writer.WriteElementString("MassVariation", XmlConvert.ToString(MassVariation));
            writer.WriteElementString("ParticleCount", XmlConvert.ToString(ParticleCount));
            writer.WriteElementString("IgnoreScale", XmlConvert.ToString(IgnoreScale));
            writer.WriteElementString("Stopped", XmlConvert.ToString(Stopped));
            writer.WriteElementString("UseGravity", XmlConvert.ToString(UseGravity));
        }