public RotationConstraints() : base() { XRotation = new RotationMax2D(); YRotation = new RotationMax2D(); ZRotation = new RotationMax2D(); Freeze = new Bool3D(); }
public RotationConstraints() : base() { XRotation = new RotationMax2D(); YRotation = new RotationMax2D(); ZRotation = new RotationMax2D(); Freeze = new Bool3D(); }