private void RotateBackwards(FinishLineReached sender) { rotateLaps += 1; Debug.Log(rotateLaps); if (rotateLaps == 3) { rotateScript.enabled = true; rotateScript.SetRotationSpeed(Random.Range(-7, 5)); } else if (rotateLaps > 3) { rotateScript.enabled = false; rotateLaps = 0; } }
private void EnableRotateScript(FinishLineReached sender) { rotateScript.enabled = true; rotateScript.SetRotationSpeed(player.GetComponent <RotateScript>().GetRotationSpeed()); }