private void RotateBackwards(FinishLineReached sender)
    {
        rotateLaps += 1;
        Debug.Log(rotateLaps);

        if (rotateLaps == 3)
        {
            rotateScript.enabled = true;
            rotateScript.SetRotationSpeed(Random.Range(-7, 5));
        }
        else if (rotateLaps > 3)
        {
            rotateScript.enabled = false;
            rotateLaps           = 0;
        }
    }
Beispiel #2
0
 private void EnableRotateScript(FinishLineReached sender)
 {
     rotateScript.enabled = true;
     rotateScript.SetRotationSpeed(player.GetComponent <RotateScript>().GetRotationSpeed());
 }