Beispiel #1
0
    void OnMouseDrag()
    {
        // only update the transform of this rope fragment if it is moveable
        if (ropeModel.IsFragmentMoveable(gameObject))
        {
            Vector3 updatedPosition
                = offset
                  + Camera.main.ScreenToWorldPoint(
                      new Vector3(Input.mousePosition.x,
                                  Input.mousePosition.y,
                                  screenPoint.z));

            // retain the y and z coordinates of the rope fragment,
            // as we want a simple user control of moving fragments only in x axis
            updatedPosition.y = transform.position.y;
            updatedPosition.z = transform.position.z;

            ropeModel.MoveRope(gameObject, updatedPosition);
        }
    }