public virtual void SetLayer(int nLayer)
 {
     RootGameObject.SetLayer(nLayer);
     foreach (var go in GameObjects)
     {
         UnityUtil.SetLayerRecursive(go, nLayer);
     }
 }
Beispiel #2
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 virtual public void SetLayer(int nLayer)
 {
     RootGameObject.SetLayer(nLayer);
     this.SetAllGOLayer(nLayer);
 }