public void DispenseCans() { Cola Cola = new Cola();//Need to change names. Similarity to class is confusing. RootBeer RootBeer = new RootBeer(); OrangeSoda Orange = new OrangeSoda(); for (int index = 0; index < 50; index++) { List <Coin> Coin = new List <Coin>(); register.Add("Cola"); Console.WriteLine(index); int balanceOfCola = index; } for (int index = 0; index < 50; index++) { List <Coin> Coin = new List <Coin>(); //List<string> register = new List<string>(); register.Add("Root Beer"); //How do spaces in list names affect the system? Console.WriteLine(index); int balanceOfRootBeer = index; } for (int index = 0; index < 50; index++) { List <Coin> Coin = new List <Coin>(); register.Add("Orange"); Console.WriteLine(index); int balanceOfOrange = index; } Console.WriteLine(); }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); var rootBeer = new RootBeer(this); if (rootBeer.IsRooted) { //we found indication of root } Xamarin.Essentials.Platform.Init(this, savedInstanceState); SetContentView(Resource.Layout.activity_main); Android.Support.V7.Widget.Toolbar toolbar = FindViewById <Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbar); SetSupportActionBar(toolbar); FloatingActionButton fab = FindViewById <FloatingActionButton>(Resource.Id.fab); fab.Click += FabOnClick; }
public bool?IsRooted() { var rootBeer = new RootBeer(Application.Context); return(rootBeer.IsRooted); }
static void Main(string[] args) { #region Soda var colas = new Cola(210); colas.Flavours.Add(new VanillaCola(215)); colas.Flavours.Add(new CherryCola(210)); var lemonLime = new LemonLime(185); var rootBeers = new RootBeer(195); rootBeers.Flavours.Add(new VanillaRootBeer(200)); rootBeers.Flavours.Add(new StrawberryRootBeer(200)); SodaWater sodaWater = new SodaWater(180); sodaWater.Flavours.Add(colas); sodaWater.Flavours.Add(lemonLime); sodaWater.Flavours.Add(rootBeers); sodaWater.DisplayCalories(0); #endregion #region Family // Parent 1 Person john = new Person("John"); // Parent 2 Person jane = new Person("Jane"); // Child 1 Person alice = new Person("Alice"); // Child 2 Person billy = new Person("Billy"); // Child 3 Person christine = new Person("Christine"); // John and Jane are both parents of Alice john.AddChild(alice); jane.AddChild(alice); // John is also Billy's parent john.AddChild(billy); // Jane is also Christine's parent jane.AddChild(christine); // Since David is John's brother he is also an uncle. Uncle david = new Uncle("David"); // David and John are both the children of their father Edward. Person edward = new Person("Edward"); edward.AddChild(john); // Even though 'david' is class of Uncle it can still be added // as a child. edward.AddChild(david); #endregion Console.ReadKey(); }