Beispiel #1
0
 void onOnAuthenticationDone(string sessionID) // █ При успешной аунтификации, следующий этап: отправляем запрос на получение данных игрока
 {
     print("[onOnAuthenticationDone] sessionID:" + sessionID);
     if (main.authType == AuthType.VK)
     {
         var vkInfo = VKontakte.getVkUserInfo(); // данные из вк
     }
     PlayerPrefs.SetString(main.authType.ToString(), sessionID);
     main.sessionID = sessionID;
     RoomsEvent.getRooms(0);
 }
Beispiel #2
0
        public IServerEvent ReadAndParse(TcpClient client)
        {
            TcpConnector connector = client.Connector;

            byte[] header      = new byte[16];
            int    receiveSize = connector.Receive(header);

            if (receiveSize <= 0)
            {
                return(new ConnectionCloseEvent(connector));
            }
            // magicの照合
            bool isMagicCorrect = header.Take(2).SequenceEqual(magicNumber);

            if (!isMagicCorrect)
            {
                return(new UnknownEvent("Invalid magic."));
            }
            // bodyの取得
            var bodyLen = BitConverter.ToUInt32(header, 8);

            byte[] body = new byte[bodyLen];
            connector.Receive(body);
            // hash magicの照合
            var hashMagicBytes     = hashAlgorithm.ComputeHash(body.Concat(header).ToArray());
            var hashMagic          = BitConverter.ToUInt32(hashMagicBytes.Reverse().ToArray(), 0);
            var isHashMagicCorrect = hashMagic == this.hashMagic;

            if (!isHashMagicCorrect)
            {
                return(new UnknownEvent("Invalid hash algorithm magic."));
            }
            // event名の取得
            var          eventName = BinUtil.BytesToString(header.Skip(2).Take(6).ToArray());
            IServerEvent serverEvent;

            switch (eventName)
            {
            case "WELCOM":
                serverEvent = new WelcomeEvent();
                break;

            case "ROOMS ":
                serverEvent = new RoomsEvent(body, client);
                break;

            case "1ROOM ":
                serverEvent = new Room1Event(body);
                break;

            case "ROOMDL":
                serverEvent = new RoomDeleteEvent();
                break;

            case "PING  ":
                serverEvent = new PingEvent(body);
                break;

            case "START ":
                serverEvent = new StartEvent(body);
                break;

            case "READY ":
                serverEvent = new ReadyEvent(body);
                break;

            case "OKAY  ":
                serverEvent = new OkEvent(body);
                break;

            case "PLAY  ":
                serverEvent = new PlayEvent(body);
                break;

            case "ACTION":
                serverEvent = new ActionEvent(body);
                break;

            case "FINISH":
                serverEvent = new FinishEvent();
                break;

            case "ERROR!":
                serverEvent = new ErrorEvent();
                break;

            default:
                serverEvent = new UnknownEvent("Unknown event received");
                break;
            }

            return(serverEvent);
        }