Beispiel #1
0
    public void TriggerEvent(RoomWall designator, Vector3 velocity)
    {
        RoomUnityEvent evt = null;

        if (m_eventDatabase.TryGetValue(designator, out evt))
        {
            evt.Invoke(designator, velocity);
        }
    }
Beispiel #2
0
    protected virtual void Awake()
    {
        // gather all pickableobjects in a room

        FinishedEvent   = new RoomUnityEvent();
        InitializeEvent = new RoomUnityEvent();

        PickableObjects         = new List <PickableObject>();
        PickablePickedObjectIDs = new List <uint>();
        PickableUsableObjects   = new List <PickableUsableObject>();
    }
Beispiel #3
0
    public void UnSubscribeEvent(RoomWall eventDesignator)
    {
        if (!m_instance)
        {
            return;
        }

        RoomUnityEvent evt = null;

        if (m_eventDatabase.TryGetValue(eventDesignator, out evt))
        {
            evt.RemoveListener(RoomRotationTrigger);
        }
    }
Beispiel #4
0
    public void Subscribe(RoomWall eventDesignator)
    {
        RoomUnityEvent evt = null;

        if (m_eventDatabase.TryGetValue(eventDesignator, out evt))
        {
            Debug.Log("Can't add multiple events to one object");
            return;
        }
        else
        {
            evt = new RoomUnityEvent();
            evt.AddListener(RoomRotationTrigger);
            m_eventDatabase.Add(eventDesignator, evt);
        }
    }