static void Postfix(RoomUIDisplayBase __instance, RoomState room)
 {
     if (room == null || !room.IsRoomEnabled())
     {
         return;
     }
     WardManager.ui.gameObject.SetActive(true);
     WardManager.ui.SetupWardIcons(room.GetRoomIndex());
 }
 static void Postfix(RoomUIDisplayBase __instance)
 {
     WardManager.ui.gameObject.SetActive(false);
 }