static void Postfix(RoomUIDisplayBase __instance, RoomState room) { if (room == null || !room.IsRoomEnabled()) { return; } WardManager.ui.gameObject.SetActive(true); WardManager.ui.SetupWardIcons(room.GetRoomIndex()); }
static void Postfix(RoomUIDisplayBase __instance) { WardManager.ui.gameObject.SetActive(false); }