void SpawnHazardOrSwitch()
 {
     if (Selection.activeGameObject.GetComponent <WallSelector>() != null)
     {
         EditorGUILayout.LabelField("Hazard/Switch spot");
         EditorGUILayout.BeginHorizontal();
         if (GUILayout.Button("Spawn Hazard here"))
         {
             RM.NewHazard(Selection.activeTransform.GetChild(0).position + new Vector3(0, 2, 0) + Selection.activeTransform.right * 0.5f, Selection.activeTransform.rotation);
         }
         if (GUILayout.Button("Spawn Switch here"))
         {
             RM.NewSwitch(Selection.activeTransform.GetChild(0).position + new Vector3(0, 2, 0) + Selection.activeTransform.right * 0.5f, Selection.activeTransform.rotation);
         }
         EditorGUILayout.EndHorizontal();
     }
     if (Selection.activeGameObject.GetComponent <InnerCornorSelector>() != null)
     {
         EditorGUILayout.LabelField("Hazard/Switch spot");
         EditorGUILayout.BeginHorizontal();
         if (GUILayout.Button("Spawn Hazard Left"))
         {
             RM.NewHazard(Selection.activeTransform.GetChild(1).position + Selection.activeTransform.GetChild(1).right * 0.5f, Selection.activeTransform.GetChild(1).rotation);
         }
         if (GUILayout.Button("Spawn Hazard Right"))
         {
             RM.NewHazard(Selection.activeTransform.GetChild(2).position + Selection.activeTransform.GetChild(2).right * 0.5f, Selection.activeTransform.GetChild(2).rotation);
         }
         if (GUILayout.Button("Spawn Switch Left"))
         {
             RM.NewSwitch(Selection.activeTransform.GetChild(1).position + Selection.activeTransform.GetChild(1).right * 0.5f, Selection.activeTransform.GetChild(1).rotation);
         }
         if (GUILayout.Button("Spawn Switch Right"))
         {
             RM.NewSwitch(Selection.activeTransform.GetChild(2).position + Selection.activeTransform.GetChild(2).right * 0.5f, Selection.activeTransform.GetChild(2).rotation);
         }
         EditorGUILayout.EndHorizontal();
     }
     if (Selection.activeGameObject.GetComponent <OuterCornorSelector>() != null)
     {
         EditorGUILayout.LabelField("Hazard/Switch spot");
         EditorGUILayout.BeginHorizontal();
         if (GUILayout.Button("Spawn Hazard Left"))
         {
             RM.NewHazard(Selection.activeTransform.GetChild(1).position + Selection.activeTransform.GetChild(1).right * 0.5f, Selection.activeTransform.GetChild(1).rotation);
         }
         if (GUILayout.Button("Spawn Hazard Right"))
         {
             RM.NewHazard(Selection.activeTransform.GetChild(2).position + Selection.activeTransform.GetChild(2).right * 0.5f, Selection.activeTransform.GetChild(2).rotation);
         }
         if (GUILayout.Button("Spawn Switch Left"))
         {
             RM.NewSwitch(Selection.activeTransform.GetChild(1).position + Selection.activeTransform.GetChild(1).right * 0.5f, Selection.activeTransform.GetChild(1).rotation);
         }
         if (GUILayout.Button("Spawn Switch Right"))
         {
             RM.NewSwitch(Selection.activeTransform.GetChild(2).position + Selection.activeTransform.GetChild(2).right * 0.5f, Selection.activeTransform.GetChild(2).rotation);
         }
         EditorGUILayout.EndHorizontal();
     }
 }