void Instantiate(string path)
    {
        RoomLayout roomLayout = Resources.Load <RoomLayout>(path);

        if (roomLayout != null)
        {
            Room room = new Room(0, 0);
            room.layout = roomLayout.entities;
            room.size   = roomLayout.size;
            RoomLoader roomLoader = GameObject.Find("Room Spawn").GetComponent <RoomLoader>();
            roomLoader.DestroyRoom();
            roomLoader.Load(room);
        }
    }