Beispiel #1
0
    private void removeRoom(SocketIOEvent e)
    {
        Debug.Log("Server => removeRoom" + e.data);
        string   data = e.data.ToString();
        RoomJSON user = RoomJSON.CreateFromJSON(data);

        Destroy(uiManger.Rooms[user.name]);
    }
Beispiel #2
0
    //===========================================
    //===========================================

    //===========================================
    //MainGame CallBack function
    //===========================================
    private void GameInit(SocketIOEvent e)
    {
        Debug.Log("Server => Welcom to the Room of " + ClientStatus.currentingRoom);
        string data = e.data.ToString();

        Debug.Log(data);
        RoomJSON roomJSON = RoomJSON.CreateFromJSON(data);

        ClientStatus.currentUUID = roomJSON.currnetUUID;
        if (gameMangerOBJ == null)
        {
            gameMangerOBJ = Instantiate(gameMangerPrefab);
        }
    }
Beispiel #3
0
    public void UpdateRoom(SocketIOEvent e)
    {
        string   data     = e.data.ToString();
        RoomJSON roomJSON = RoomJSON.CreateFromJSON(data);

        var obj = Instantiate(RoomOBJ) as GameObject;

        obj.transform.SetParent(Scroll_View_Content.transform);

        RectTransform rectTransform = obj.GetComponent <RectTransform>();
        Room          room          = obj.GetComponent <Room>();

        rectTransform.anchoredPosition3D = new Vector3(0, 0, 0);
        rectTransform.localScale         = new Vector3(1, 1, 1);
        room.uiManger = this;
        room.Name     = roomJSON.name;
        room.index    = roomJSON.index;
        room.UUID     = roomJSON.UUID;
        //room.currnetUUID.Add(roomJSON.UUID);

        Rooms.Add(room.Name, obj);
    }