//Server - 방 유저 정보 수신 public void RoomData(DataPacket packet) { Debug.Log("방 유저 정보 수신"); RoomDataPacket roomDataPacket = new RoomDataPacket(packet.msg); RoomData roomData = roomDataPacket.GetData(); UIManager.Instance.RoomUIManager.SetRoom(roomData); }
//Server - 방 유저 정보 수신 public void RoomData(DataPacket packet) { Debug.Log("방 유저 정보 수신"); RoomDataPacket roomDataPacket = new RoomDataPacket(packet.msg); RoomData roomData = roomDataPacket.GetData(); for (int i = 0; i < WaitingUIManager.maxPlayerNum; i++) { Debug.Log(roomData.RoomUserData[i].UserName); Debug.Log(roomData.RoomUserData[i].UserGender); Debug.Log(roomData.RoomUserData[i].UserClass); Debug.Log(roomData.RoomUserData[i].UserLevel); } UIManager.Instance.RoomUIManager.SetUserList(roomData); }