//Server - 방 유저 정보 수신
    public void RoomData(DataPacket packet)
    {
        Debug.Log("방 유저 정보 수신");
        RoomDataPacket roomDataPacket = new RoomDataPacket(packet.msg);
        RoomData       roomData       = roomDataPacket.GetData();

        UIManager.Instance.RoomUIManager.SetRoom(roomData);
    }
Beispiel #2
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    //Server - 방 유저 정보 수신
    public void RoomData(DataPacket packet)
    {
        Debug.Log("방 유저 정보 수신");
        RoomDataPacket roomDataPacket = new RoomDataPacket(packet.msg);
        RoomData       roomData       = roomDataPacket.GetData();

        for (int i = 0; i < WaitingUIManager.maxPlayerNum; i++)
        {
            Debug.Log(roomData.RoomUserData[i].UserName);
            Debug.Log(roomData.RoomUserData[i].UserGender);
            Debug.Log(roomData.RoomUserData[i].UserClass);
            Debug.Log(roomData.RoomUserData[i].UserLevel);
        }

        UIManager.Instance.RoomUIManager.SetUserList(roomData);
    }