public void CopyShadowToPlain(RoomController.Hardware_Simulation source) { CH1.CopyShadowToPlain(source.CH1); CH2.CopyShadowToPlain(source.CH2); CH3.CopyShadowToPlain(source.CH3); CH4.CopyShadowToPlain(source.CH4); }
public void CopyPlainToShadow(RoomController.Hardware_Simulation target) { CH1.CopyPlainToShadow(target.CH1); CH2.CopyPlainToShadow(target.CH2); CH3.CopyPlainToShadow(target.CH3); CH4.CopyPlainToShadow(target.CH4); }
public void CopyCyclicToPlain(RoomController.Hardware_Simulation source) { CH1.CopyCyclicToPlain(source.CH1); CH2.CopyCyclicToPlain(source.CH2); CH3.CopyCyclicToPlain(source.CH3); CH4.CopyCyclicToPlain(source.CH4); CH5.CopyCyclicToPlain(source.CH5); CH6.CopyCyclicToPlain(source.CH6); CH7.CopyCyclicToPlain(source.CH7); CH8.CopyCyclicToPlain(source.CH8); }
public void CopyPlainToCyclic(RoomController.Hardware_Simulation target) { CH1.CopyPlainToCyclic(target.CH1); CH2.CopyPlainToCyclic(target.CH2); CH3.CopyPlainToCyclic(target.CH3); CH4.CopyPlainToCyclic(target.CH4); CH5.CopyPlainToCyclic(target.CH5); CH6.CopyPlainToCyclic(target.CH6); CH7.CopyPlainToCyclic(target.CH7); CH8.CopyPlainToCyclic(target.CH8); }