public void CopyShadowToPlain(RoomController.Hardware_Simulation source)
 {
     CH1.CopyShadowToPlain(source.CH1);
     CH2.CopyShadowToPlain(source.CH2);
     CH3.CopyShadowToPlain(source.CH3);
     CH4.CopyShadowToPlain(source.CH4);
 }
 public void CopyPlainToShadow(RoomController.Hardware_Simulation target)
 {
     CH1.CopyPlainToShadow(target.CH1);
     CH2.CopyPlainToShadow(target.CH2);
     CH3.CopyPlainToShadow(target.CH3);
     CH4.CopyPlainToShadow(target.CH4);
 }
 public void CopyCyclicToPlain(RoomController.Hardware_Simulation source)
 {
     CH1.CopyCyclicToPlain(source.CH1);
     CH2.CopyCyclicToPlain(source.CH2);
     CH3.CopyCyclicToPlain(source.CH3);
     CH4.CopyCyclicToPlain(source.CH4);
     CH5.CopyCyclicToPlain(source.CH5);
     CH6.CopyCyclicToPlain(source.CH6);
     CH7.CopyCyclicToPlain(source.CH7);
     CH8.CopyCyclicToPlain(source.CH8);
 }
 public void CopyPlainToCyclic(RoomController.Hardware_Simulation target)
 {
     CH1.CopyPlainToCyclic(target.CH1);
     CH2.CopyPlainToCyclic(target.CH2);
     CH3.CopyPlainToCyclic(target.CH3);
     CH4.CopyPlainToCyclic(target.CH4);
     CH5.CopyPlainToCyclic(target.CH5);
     CH6.CopyPlainToCyclic(target.CH6);
     CH7.CopyPlainToCyclic(target.CH7);
     CH8.CopyPlainToCyclic(target.CH8);
 }