public RoomColors(RoomColors old) { this.Red = old.Red; this.Green = old.Green; this.Blue = old.Blue; this.Purple = old.Purple; this.Gray = old.Gray; }
/// <summary> /// Send a message to a room /// </summary> /// <param name="roomName">The name of the room</param> /// <param name="message">message to send</param> /// <param name="backgroundColor">the background color of the message, only applicable to html format message</param> /// <param name="notify">if the message should notify</param> /// <param name="messageFormat">the format of the message</param> /// <returns>true if the message was sucessfully sent</returns> /// <remarks> /// Auth required with scope 'view_group'. https://www.hipchat.com/docs/apiv2/method/send_room_notification /// </remarks> public bool SendNotification(string roomName, string message, RoomColors backgroundColor = RoomColors.Yellow, bool notify = false, HipchatMessageFormat messageFormat = HipchatMessageFormat.Html) { using (JsonSerializerConfigScope()) { var request = new SendRoomNotificationRequest { Color = backgroundColor, Message = message, MessageFormat = messageFormat, Notify = notify }; return(SendNotification(roomName, request)); } }
public DungeonRoomClass(DungeonRoomClass parent, int X, int Y) { this.parent = parent; this.children = new DungeonRoomClass[4]; x = X; y = Y; if (parent != null) { this.colors = parent.colors; } intensity = 999; this.attributes = new List <string>(); }
public string SendMessage(int roomId, string message, RoomColors backgroundColor = RoomColors.Yellow, bool notify = false, HipchatMessageFormat messageFormat = HipchatMessageFormat.Html) { if (message.IsEmpty()) throw new ArgumentException("Message cannot be blank", "message"); if (message.Length > 10000) throw new ArgumentOutOfRangeException("message", "message length is limited to 10k characters"); var request = new SendMessageRequest { Message = message, Color = backgroundColor.ToString().ToLower(), Notify = notify, Message_Format = messageFormat.ToString().ToLower() }; var json = request.ToJson(); return HipchatEndpoints.SendMessageEndpoint(roomId, _authToken).PostJsonToUrl(request); }
private void Write(object message, Exception exception, RoomColors color) { var sb = new StringBuilder(); if (ApplicationName != null) { sb.Append("<b>Application: </b>" + ApplicationName).Append(NEW_LINE); } sb.Append(message).Append(NEW_LINE); while (exception != null) { sb.Append("Message: ").Append(exception.Message).Append(NEW_LINE) .Append("Source: ").Append(exception.Source).Append(NEW_LINE) .Append("Target site: ").Append(exception.TargetSite).Append(NEW_LINE) .Append("Stack trace: ").Append(exception.StackTrace).Append(NEW_LINE); exception = exception.InnerException; } var hipchatClient = new HipchatClient(_hipchatAuthToken); if (_hipchatAuthSecret != null && _hipchatAuthSecret != null) { var token = hipchatClient.GenerateToken(GrantType.ClientCredentials, new List<TokenScope> { TokenScope.SendNotification, }, _hipchatAuthId,/*Auth Id*/ _hipchatAuthSecret /*Auth Secret*/); HipchatApiConfig.AuthToken = token.Access_Token; hipchatClient.SendNotification(_roomName, sb.ToString(), color); } else { hipchatClient.SendNotification(_roomName, sb.ToString(), color); } }
public static void SendNotification(string roomName, string message, RoomColors color) { retry: try { _hipchat.SendNotification(roomName, message, color); } catch (HipchatWebException e) { if (e.Message.Contains("Room not found")) { _hipchat.CreateRoom(roomName, false, null, RoomPrivacy.Private); } if (e.Message.Contains("rate")) { return; } goto retry; } catch (Exception e) { LogTo.Error("Hipchat error: {0}- {1}\r\n{2}", e.GetType().ToString(), e.Message, e.StackTrace); } }
/// <summary> /// Send a message to a room /// </summary> /// <param name="roomId">The id of the room</param> /// <param name="message">message to send</param> /// <param name="backgroundColor">the background color of the message, only applicable to html format message</param> /// <param name="notify">if the message should notify</param> /// <param name="messageFormat">the format of the message</param> /// <returns>true if the message was sucessfully sent</returns> /// <remarks> /// Auth required with scope 'view_group'. https://www.hipchat.com/docs/apiv2/method/send_room_notification /// </remarks> public bool SendNotification(int roomId, string message, RoomColors backgroundColor = RoomColors.Yellow, bool notify = false, HipchatMessageFormat messageFormat = HipchatMessageFormat.Html) { return(SendNotification(roomId.ToString(CultureInfo.InvariantCulture), message, backgroundColor, notify, messageFormat)); }
public bool SendNotification(string roomName, string message, RoomColors backgroundColor = RoomColors.Yellow, bool notify = false, HipchatMessageFormat messageFormat = HipchatMessageFormat.Html) { using (JsonSerializerConfigScope()) { var request = new SendRoomNotificationRequest { Color = backgroundColor, Message = message, MessageFormat = messageFormat, Notify = notify }; return SendNotification(roomName, request); } }
public bool SendNotification(int roomId, string message, RoomColors backgroundColor = RoomColors.Yellow, bool notify = false, HipchatMessageFormat messageFormat = HipchatMessageFormat.Html) { return SendNotification(roomId.ToString(CultureInfo.InvariantCulture), message, backgroundColor, notify, messageFormat); }