private RoomBuilder RenderRoom(ARoomType roomType, int i, int j)
        {
            var room      = roomCollection.GetARoom(roomType);
            var roomSizeX = room.roomSize.Width;
            var roomSizeY = room.roomSize.Height;

            Vector2 spawnPosition = new Vector2(
                transform.position.x + (j * roomSizeX),
                transform.position.y - (i * roomSizeY));

            room = Instantiate(room, spawnPosition, Quaternion.identity);
            room.transform.parent = transform;

            return(room);
        }