Beispiel #1
0
        public bool TakeItem(ref Room.ItemGenerator.Item item, int quantity)
        {
            if (Room.ItemGenerator.IsWeapon(item.Type))
            {
                Logger.WriteLine("Player {0} : Take weapon {1}", Id, item.ID);
                Inventory.Add(item.ID, item);
            }
            else
            {
                foreach (var i in Inventory)
                {
                    if (i.Value.Type == item.Type)
                    {
                        Logger.WriteLine("Player {0} : Take item {1} and stack into {2}", Id, item.ID, i.Key);

                        item.Quantity    -= quantity;
                        i.Value.Quantity += quantity;
                        if (item.Quantity <= 0)
                        {
                            return(true);
                        }
                        return(false);
                    }
                }

                Logger.WriteLine("Player {0} : Take item {1} and added in his inventory", Id, item.ID);
                Inventory.Add(item.ID, item);
            }

            return(true);
        }
Beispiel #2
0
        public Room.ItemGenerator.Item DropItem(int itemID, int quantity)
        {
            var item = Inventory[itemID];

            if (item.Quantity == quantity)
            {
                Inventory.Remove(itemID);
            }
            else
            {
                item.Quantity -= quantity;
                item           = new Room.ItemGenerator.Item(item, quantity);
            }

            return(item);
        }
Beispiel #3
0
 public void SwitchCurrentItem(int itemID)
 {
     CurrentItem = Inventory[itemID];
 }