void Update() { /* * Dit is niet moeder's mooiste, oordeel niet :'( */ float distance = Vector3.Distance(cam.transform.position, transform.position); Vector3 pos3 = -Vector3.Normalize(cam.transform.position - transform.position.normalized); Vector2 pos = new Vector2(pos3.x, pos3.z).normalized; Vector3 dir3 = cam.transform.forward.normalized; Vector2 dir = new Vector2(dir3.x, dir3.z).normalized; float dot = Vector3.Dot(dir, pos); if (timer >= cooldown && distance < spawnDistance + margin && distance > spawnDistance && dot >= 0) { Debug.Log("Spawn"); if (type == Type.Roodkapje) { manager.SpawnRoodkapje(transform.position); } else { manager.SpawnRabbit(transform.position); } timer = 0; } else { timer += Time.deltaTime; } }