public void DetectMinX() { RollerCoasterMaker game = new RollerCoasterMaker(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); for (int i = 0; i < 30; i++) { game.BuildStright(); } Assert.AreEqual(game.builder.initialTaskResults, TaskResults.MinX); }
public void FixMinX() { RollerCoasterMaker game = new RollerCoasterMaker(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); for (int i = 0; i < 30; i++) { game.BuildStright(); } Assert.AreEqual(game.builder.initialTaskResults, TaskResults.MinX); Assert.AreEqual(game.builder.lastBuildActionFail, false); }
public void BuildLeft() { RollerCoasterMaker game = new RollerCoasterMaker(); game.BuildLeft(); Assert.AreEqual(67, game.coaster.TrackCount); }
public void DetectMinY() { RollerCoasterMaker game = new RollerCoasterMaker(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); Assert.AreEqual(game.builder.initialTaskResults, TaskResults.MinY); }
static void Main(string[] args) { RollerCoasterMaker game = new RollerCoasterMaker(); game.BuildStright(); game.BuildStright(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); //game.BuildFinsh(); //game.Back(); //game.Back(); }
public void FixMinY() { RollerCoasterMaker game = new RollerCoasterMaker(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); Assert.AreEqual(game.builder.initialTaskResults, TaskResults.MinY); Assert.AreEqual(game.builder.lastBuildActionFail, false); }
public void FixTrackCollison() { RollerCoasterMaker game = new RollerCoasterMaker(); for (int i = 0; i < 6; i++) { game.BuildStright(); } for (int i = 0; i < 15; i++) { game.BuildLeft(); } Assert.AreEqual(game.builder.initialTaskResults, TaskResults.Collison); Assert.AreEqual(game.builder.lastBuildActionFail, false); }
public void DetectCollision() { RollerCoasterMaker game = new RollerCoasterMaker(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildStright(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); game.BuildLeft(); Assert.AreEqual(game.builder.initialTaskResults, TaskResults.Collison); }