void OnEnable()
    {
        whosRound        = RoleRound.PlayerRound;
        MeiJiePai_Player = true;
        MeiDaPai_Enemy   = true;
        MeiJiePai_Enemy  = true;

        RecordData currentData = CreateANewVenture.Instance.newRecordData;

        Player.Instance.MaxHealth      = currentData.MaxHealth;
        Player.Instance.Fali           = currentData.ChushiFali;     //当前法力=初始法力
        Player.Instance.ChushiFali     = currentData.ChushiFali;
        Player.Instance.XingdongLi     = currentData.ChushiXingdong; //当前行动力=初始行动力
        Player.Instance.ChushiXingdong = currentData.ChushiXingdong;
        Player.Instance.HandCard       = new List <string>();
        Player.Instance.OwnedCard      = currentData.OwnedCard;
        Player.Instance.Equipments     = new List <string>();
        Player.Instance.UsedCard       = new List <string>();
        Player.Instance.HuiheChoupai   = currentData.MeihuiheChoupai;
        Player.Instance.MaxCard        = currentData.ShoupaiShangxian;
        Player.Instance.Damage         = 0;
        Player.Instance.MorenShanBi    = 0;

        BattleUIManager._instance.UpdateEnemyAndPlayerState(0.01f);
    }
Beispiel #2
0
 /// <summary> 增加武将所在回合数 </summary>
 private bool AddRoleRound(Int64 roleid)
 {
     if (!RoleRound.ContainsKey(roleid))
     {
         InitRound(roleid);
     }
     else
     {
         var value = RoleRound[roleid] + 1;
         if (value <= Round)
         {
             RoleRound[roleid] = value;
         }
         else
         {
             if (!IsFirst)
             {
                 return(false);
             }
             if (RoleRound.ContainsValue(Round - 1))
             {
                 return(false);
             }
             RoleRound[roleid] = value;
             Round             = value;
         }
     }
     return(true);
 }
Beispiel #3
0
 /// <summary> 初始化回合数 </summary>
 private void InitRound(Int64 roleid)
 {
     RoleRound.Add(roleid, 1);
     foreach (var item in AllRoles.Keys.Where(item => item != roleid))
     {
         RoleRound.Add(item, 0);
     }
 }