Beispiel #1
0
 protected Role(PlayerControl player, RoleEnum roleEnum)
 {
     Player = player;
     RoleDictionary.Add(player.PlayerId, this);
     RoleType             = roleEnum;
     RoleDetailsAttribute = RoleDetailsAttribute.GetRoleDetails(roleEnum);
 }
Beispiel #2
0
        public static void GenerateAll()
        {
            var num = 0;

            Patches.ExportButton = new Export(num++);
            Patches.ImportButton = new Import(num++);


            #region Probabilities
            CrewmateRoles = new CustomHeaderOption(num++, "Crewmate Roles");
            MayorOn       = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Mayor).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                   PercentFormat);
            LoversOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Lover).WrapTextInColor("Lovers")}", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            SheriffOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Sheriff).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            EngineerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Engineer).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            SwapperOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Swapper).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            InvestigatorOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Investigator).GetColoredName()}", 0f, 0f, 100f,
                                                    10f, PercentFormat);
            TimeLordOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.TimeLord).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            MedicOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Medic).GetColoredName()}", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            SeerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Seer).GetColoredName()}", 0f, 0f, 100f, 10f,
                                            PercentFormat);
            SpyOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Spy).GetColoredName()}", 0f, 0f, 100f, 10f,
                                           PercentFormat);
            SnitchOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Snitch).GetColoredName()}", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            AltruistOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Altruist).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            ProphetOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Prophet).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            CovertOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Covert).GetColoredName()}", 0f, 0f, 100f, 10f,
                                              PercentFormat);


            NeutralRoles = new CustomHeaderOption(num++, "Neutral Roles");
            JesterOn     = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Jester).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            ShifterOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Shifter).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            GlitchOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Glitch).GetColoredName()}", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            ExecutionerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Executioner).GetColoredName()}", 0f, 0f, 100f,
                                                   10f, PercentFormat);
            ArsonistOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Arsonist).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            PhantomOn = new CustomNumberOption(true, num++,
                                               $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Phantom).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);


            ImpostorRoles = new CustomHeaderOption(num++, "Impostor Roles");
            JanitorOn     = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Janitor).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                   PercentFormat);
            MorphlingOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Morphling).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                 PercentFormat);
            CamouflagerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Camouflager).GetColoredName()}", 0f, 0f, 100f,
                                                   10f, PercentFormat);
            MinerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Miner).GetColoredName()}", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            SwooperOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Swooper).GetColoredName()}", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            UndertakerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Undertaker).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            UnderdogOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Underdog).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                PercentFormat);
            TeleporterOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Teleporter).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            ConcealerOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Concealer).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                 PercentFormat);
            GrenadierOn = new CustomNumberOption(true, num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Grenadier).GetColoredName()}", 0f, 0f, 100f, 10f,
                                                 PercentFormat);


            Modifiers = new CustomHeaderOption(num++, "Modifiers");
            TorchOn   = new CustomNumberOption(true, num++, "<color=#FFFF99FF>Torch</color>", 0f, 0f, 100f, 10f,
                                               PercentFormat);
            DiseasedOn =
                new CustomNumberOption(true, num++, "<color=#808080FF>Diseased</color>", 0f, 0f, 100f, 10f,
                                       PercentFormat);
            FlashOn = new CustomNumberOption(true, num++, "<color=#FF8080FF>Flash</color>", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            TiebreakerOn = new CustomNumberOption(true, num++, "<color=#99E699FF>Tiebreaker</color>", 0f, 0f, 100f, 10f,
                                                  PercentFormat);
            DrunkOn = new CustomNumberOption(true, num++, "<color=#758000FF>Drunk</color>", 0f, 0f, 100f, 10f,
                                             PercentFormat);
            BigBoiOn = new CustomNumberOption(true, num++, "<color=#FF8080FF>Giant</color>", 0f, 0f, 100f, 10f,
                                              PercentFormat);
            ButtonBarryOn =
                new CustomNumberOption(true, num++, "<color=#E600FFFF>Button Barry</color>", 0f, 0f, 100f, 10f,
                                       PercentFormat);
            AnthropomancerOn =
                new CustomNumberOption(true, num++, "<color=#336629>Coroner</color>", 0f, 0f, 100f, 10f,
                                       PercentFormat);
            CarnivoreOn =
                new CustomNumberOption(true, num++, "<color=#640000>Carnivore</color>", 0f, 0f, 100f, 10f, PercentFormat);
            #endregion


            #region GameSettings
            CustomGameSettings =
                new CustomHeaderOption(num++, "Custom Game Settings");
            InitialImpostorKillCooldown = new CustomNumberOption(num++, "Initial Impostor Kill Cooldown", 10f, 10f, 60f,
                                                                 2.5f, CooldownFormat);
            ColourblindComms   = new CustomToggleOption(num++, "Camouflaged Comms", false);
            MeetingColourblind = new CustomToggleOption(num++, "Camouflaged Meetings", false);
            ImpostorSeeRoles   = new CustomToggleOption(num++, "Impostors can see the roles of their team", false);
            DeadSeeRoles       =
                new CustomToggleOption(num++, "Dead can see everyone's roles", false);
            MaxImpostorRoles =
                new CustomNumberOption(num++, "Max Impostor Roles", 1f, 1f, 3f, 1f);
            MaxNeutralRoles =
                new CustomNumberOption(num++, "Max Neutral Roles", 1f, 1f, 5f, 1f);
            RoleUnderName = new CustomToggleOption(num++, "Role Appears Under Name");
            VanillaGame   = new CustomNumberOption(num++, "Probability of a completely vanilla game", 0f, 0f, 100f, 5f,
                                                   PercentFormat);

            Assassination         = new CustomHeaderOption(num++, "<color=#FFFFFF>Assassination</color>");
            AssassinKills         = new CustomNumberOption(num++, "Number of Assassinations", 0, 1, 10, 1);
            AssassinCrewmateGuess = new CustomToggleOption(num++, "Impostors can guess \"Crewmate\"", false);
            AssassinGuessNeutrals = new CustomToggleOption(num++, "Impostors can guess Neutral roles", false);
            AssassinMultiKill     = new CustomToggleOption(num++, "Impostors can assassinate more than once per meeting");
            #endregion

            #region CrewRoles
            Mayor =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Mayor).GetColoredName()}");
            MayorVoteBank =
                new CustomNumberOption(num++, "Initial Mayor Vote Bank", 1, 1, 5, 1);
            MayorAnonymous =
                new CustomToggleOption(num++, "Mayor Votes Show Anonymous", false);

            Lovers =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Lover).WrapTextInColor("Lovers")}");
            BothLoversDie    = new CustomToggleOption(num++, "Both Lovers Die");
            LovingImpostorOn = new CustomNumberOption(num++, "Allow Loving Impostor", 25f, 0f, 100f, 10f,
                                                      PercentFormat);

            Sheriff =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Sheriff).GetColoredName()}");
            ShowSheriff      = new CustomToggleOption(num++, "Show Sheriff", false);
            SheriffKillOther =
                new CustomToggleOption(num++, "Sheriff Miskill Kills Crewmate", false);
            SheriffKillsJester =
                new CustomToggleOption(num++, "Sheriff Kills Jester", false);
            SheriffKillsShifter =
                new CustomToggleOption(num++, "Sheriff Kills Shifter", false);
            SheriffKillsGlitch =
                new CustomToggleOption(num++, "Sheriff Kills The Glitch", false);
            SheriffKillsExecutioner =
                new CustomToggleOption(num++, "Sheriff Kills Executioner", false);
            SheriffKillsArsonist =
                new CustomToggleOption(num++, "Sheriff Kills Arsonist", false);
            SheriffKillCd =
                new CustomNumberOption(num++, "Sheriff Kill Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);
            SheriffBodyReport = new CustomToggleOption(num++, "Sheriff can report who they've killed");

            Engineer =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Engineer).GetColoredName()}");
            EngineerPer =
                new CustomStringOption(num++, "Engineer Fix Per", new[] { "Round", "Game" });

            Investigator =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Investigator).GetColoredName()}");
            FootprintSize     = new CustomNumberOption(num++, "Footprint Size", 4f, 1f, 10f, 1f);
            FootprintInterval =
                new CustomNumberOption(num++, "Footprint Interval", 1f, 0.25f, 5f, 0.25f, CooldownFormat);
            FootprintDuration    = new CustomNumberOption(num++, "Footprint Duration", 10f, 1f, 10f, 0.5f, CooldownFormat);
            AnonymousFootPrint   = new CustomToggleOption(num++, "Anonymous Footprint", false);
            VentFootprintVisible = new CustomToggleOption(num++, "Footprint Vent Visible", false);

            TimeLord =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.TimeLord).GetColoredName()}");
            RewindRevive   = new CustomToggleOption(num++, "Revive During Rewind", false);
            RewindDuration = new CustomNumberOption(num++, "Rewind Duration", 3f, 3f, 15f, 0.5f, CooldownFormat);
            RewindCooldown = new CustomNumberOption(num++, "Rewind Cooldown", 25f, 10f, 40f, 2.5f, CooldownFormat);
            TimeLordVitals =
                new CustomToggleOption(num++, "Time Lord can use Vitals", false);

            Medic =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Medic).GetColoredName()}");
            ShowShielded =
                new CustomStringOption(num++, "Show Shielded Player",
                                       new[] { "Self", "Medic", "Self+Medic", "Everyone" });
            MedicReportSwitch       = new CustomToggleOption(num++, "Show Medic Reports");
            MedicReportNameDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Name", 0, 0, 60, 2.5f,
                                       CooldownFormat);
            MedicReportColorDuration =
                new CustomNumberOption(num++, "Time Where Medic Reports Will Have Color Type", 15, 0, 120, 2.5f,
                                       CooldownFormat);
            WhoGetsNotification =
                new CustomStringOption(num++, "Who gets murder attempt indicator",
                                       new[] { "Medic", "Shielded", "Everyone", "Nobody" });
            ShieldBreaks = new CustomToggleOption(num++, "Shield breaks on murder attempt", false);

            Seer =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Seer).GetColoredName()}");
            SeerCooldown =
                new CustomNumberOption(num++, "Seer Cooldown", 25f, 10f, 100f, 2.5f, CooldownFormat);
            SeerInfo =
                new CustomStringOption(num++, "Info that Seer sees", new[] { "Role", "Team" });
            SeeReveal =
                new CustomStringOption(num++, "Who Sees That They Are Revealed",
                                       new[] { "Crew", "Imps+Neut", "All", "Nobody" });
            NeutralRed =
                new CustomToggleOption(num++, "Neutrals show up as Impostors", false);
            SeerCrewmateChance = new CustomNumberOption(num++,
                                                        "Chance to successfully reveal a Crewmate", 100f, 0f, 100f, 10f, PercentFormat);
            SeerNeutralChance = new CustomNumberOption(num++,
                                                       "Chance to successfully reveal a Neutral role", 100f, 0f, 100f, 10f, PercentFormat);
            SeerImpostorChance = new CustomNumberOption(num++,
                                                        "Chance to successfully reveal an Impostor", 100f, 0f, 100f, 10f, PercentFormat);

            Snitch         = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Snitch).GetColoredName()}");
            SnitchOnLaunch =
                new CustomToggleOption(num++, "Snitch knows who they are on Game Start", false);
            SnitchSeesNeutrals   = new CustomToggleOption(num++, "Snitch sees neutral roles", false);
            SnitchSeesInMeetings = new CustomToggleOption(num++, "Snitch sees in meetings");

            Altruist       = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Altruist).GetColoredName()}");
            ReviveDuration =
                new CustomNumberOption(num++, "Altruist Revive Duration", 10, 1, 30, 1f, CooldownFormat);
            AltruistTargetBody =
                new CustomToggleOption(num++, "Target's body disappears on beginning of revive", false);

            Prophet              = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Prophet).GetColoredName()}");
            ProphetCooldown      = new CustomNumberOption(num++, "Prophet Cooldown", 40f, 10f, 120f, 2.5f, CooldownFormat);
            ProphetInitialReveal =
                new CustomToggleOption(num++, "Prophet starts the game with a player revealed", false);

            Covert         = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Covert).GetColoredName()}");
            CovertCooldown = new CustomNumberOption(num++, "Covert Cooldown", 30f, 10f, 120f, 2.5f, CooldownFormat);
            CovertDuration = new CustomNumberOption(num++, "Covert Duration", 15f, 5f, 30f, 2.5f, CooldownFormat);
            #endregion


            #region NeutralRoles
            Shifter =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Shifter).GetColoredName()}");
            ShifterCd =
                new CustomNumberOption(num++, "Shifter Cooldown", 30f, 10f, 60f, 2.5f, CooldownFormat);
            WhoShifts = new CustomStringOption(num++,
                                               "Who gets the Shifter role on Shift", new[] { "NoImps", "RegCrew", "Nobody" });

            TheGlitch =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Glitch).GetColoredName()}");
            MimicCooldownOption      = new CustomNumberOption(num++, "Mimic Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            MimicDurationOption      = new CustomNumberOption(num++, "Mimic Duration", 10, 1, 30, 1f, CooldownFormat);
            HackCooldownOption       = new CustomNumberOption(num++, "Hack Cooldown", 30, 10, 120, 2.5f, CooldownFormat);
            HackDurationOption       = new CustomNumberOption(num++, "Hack Duration", 10, 1, 30, 1f, CooldownFormat);
            GlitchHackDistanceOption =
                new CustomStringOption(num++, "Glitch Hack Distance", new[] { "Short", "Normal", "Long" });

            Executioner =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Executioner).GetColoredName()}");
            OnTargetDead = new CustomStringOption(num++, "Executioner becomes on Target Dead",
                                                  new[] { "Crew", "Jester" });

            Arsonist      = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Arsonist).GetColoredName()}");
            DouseCooldown =
                new CustomNumberOption(num++, "Douse Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            ArsonistGameEnd = new CustomToggleOption(num++, "Game keeps going so long as Arsonist is alive", false);
            #endregion


            #region ImpostorRoles
            Morphling =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Morphling).GetColoredName()}");
            MorphlingCooldown =
                new CustomNumberOption(num++, "Morphling Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            MorphlingDuration =
                new CustomNumberOption(num++, "Morphling Duration", 10, 5, 15, 1f, CooldownFormat);

            Camouflager =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Camouflager).GetColoredName()}");
            CamouflagerCooldown =
                new CustomNumberOption(num++, "Camouflager Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            CamouflagerDuration =
                new CustomNumberOption(num++, "Camouflager Duration", 10, 5, 15, 1f, CooldownFormat);

            Miner        = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Miner).GetColoredName()}");
            MineCooldown =
                new CustomNumberOption(num++, "Mine Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            Swooper       = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Swooper).GetColoredName()}");
            SwoopCooldown =
                new CustomNumberOption(num++, "Swoop Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            SwoopDuration =
                new CustomNumberOption(num++, "Swoop Duration", 10, 5, 15, 1f, CooldownFormat);

            Undertaker   = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Undertaker).GetColoredName()}");
            DragCooldown = new CustomNumberOption(num++, "Drag Cooldown", 25, 10, 40, 2.5f, CooldownFormat);

            Teleporter         = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Teleporter).GetColoredName()}");
            TeleporterCooldown =
                new CustomNumberOption(num++, "Teleporter Cooldown", 45, 10, 120, 2.5f, CooldownFormat);
            TeleportSelf          = new CustomToggleOption(num++, "Teleport Teleports Themself", true);
            TeleportOccupiedVents = new CustomToggleOption(num++, "Allow Occupied Vents", true);

            Concealer       = new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Concealer).GetColoredName()}");
            ConcealCooldown = new CustomNumberOption(num++, "Conceal Cooldown", 30, 10, 60, 2.5f, CooldownFormat);
            TimeToConceal   = new CustomNumberOption(num++, "Delay Before Concealing", 5, 2.5f, 15, 2.5f, CooldownFormat);
            ConcealDuration = new CustomNumberOption(num++, "Conceal Duration", 10, 2.5f, 20f, 2.5f, CooldownFormat);

            Grenadier =
                new CustomHeaderOption(num++, $"{RoleDetailsAttribute.GetRoleDetails(RoleEnum.Grenadier).GetColoredName()}");
            GrenadeCooldown =
                new CustomNumberOption(num++, "Flash Grenade Cooldown", 25, 10, 40, 2.5f, CooldownFormat);
            GrenadeDuration =
                new CustomNumberOption(num++, "Flash Grenade Duration", 10, 5, 15, 1f, CooldownFormat);
            #endregion
        }