Beispiel #1
0
    private bool IsRefreshNeeded(ITilemap tilemap, Vector3Int position)
    {
        //we must check refresh if tile in map is SolidWall1, same type as our tile.
        RogueLikeTile tile = tilemap.GetTile(position) as RogueLikeTile;

        if (tile != null && this.GetCode().Equals(tile.GetCode()))
        {
            return(true);
        }
        return(false);
        //return tilemap.GetTile(position) == this;
    }
Beispiel #2
0
    public RogueLikeTile getTileFromWorld(Vector3 worldPoint)
    {
        Tilemap tilemap = GetComponent <Tilemap>();

        Vector3Int cell = tilemap.WorldToCell(worldPoint);

        TileBase      tilebase  = tilemap.GetTile(cell);
        RogueLikeTile roguetile = null;

        if (tilebase != null)
        {
            counter++;
            roguetile = tilebase as RogueLikeTile;
            Debug.Log("Worldpoint(" + worldPoint + ") code=" + roguetile.GetCode() + " nameFound=" + tilebase.name + " " + counter);
        }
        return(roguetile);
    }