Beispiel #1
0
 private void IncrementBuilding()
 {
     if (currentTarget == townCenterLoc)
     {
         //Debug.Log("INcrement On" + savedTarget.gameObject);
         Rodent r = this.GetComponent <Rodent>(); // no null check cuz would never happen
         savedTarget.GetComponent <BuildableObject>().IncrementConstruction(r.getBuildRate());
     }
 }