void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
void GetPositionsOfRocks(MapDimentions mapDimentions, Tilemap tilemap) { rocks = new RocksManager(mapDimentions, tilemap); unavailablePlacesInTilemap = new UnavailablePlacesInTilemap(this); this.mapDimentions = mapDimentions; }