public void Initialize() { if (RyseAgent.WithWalls) { PlanesManagerEngine = new PlanesManager(); } StaticData.CurrentPausePlayGameMode = PlayPauseMode.PlayOnMode; RigidsManagerEngine = new RigidsManager(); CollisionManagerEngine = new CollisionManager(); MouseRigidsAdderEngine = new MouseAdder(); ResizeManagerEngine = new MouseResizeManager(); SpringsManagerEngine = new SpringsManager(); MouseManagerEngine = new MouseManager(); BubbleManagerEngine = new BubbleManager(); BasicBackGroundEngine = new BasicBackGround(); RocketsManagerEngine = new RocketsManager(); BlowerManagerEngine = new BlowerManager(); LiquidServiceEngine = new LiquidService(); //CatchableRopeManagerEngine = new CatchableRopeManager(); RodsManagerEngine = new RodsManager(); RopeOfRodsManagerEngine = new RopeOfRodsManager(); RocketsCarrierManagerEngine = new RocketsCarrierManager(); TileSpringServiceManagerEngine = new TileSpringServiceManager(); NotificationManagerEngine = new NotificationManager(); PrefCompsManager = new PreferredCompsManager(); EntraManager = new EntraManager(); EntraPathManager = new EntraPathManager(); //TestMe(); }
public void Init(RocketsManager r) { RM = r; started = true; }
public void GetPowerUps() { bSpawner = GetComponent <BombSpawner>(); oil = GetComponent <OilSlick>(); sRockets = GetComponent <RocketsManager>(); }
// Start is called before the first frame update void Start() { CS = GetComponent <CarStats>(); input = PlayerInput.instance; rockets = GetComponent <RocketsManager>(); }