Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     testTxt           = GameObject.Find("Canvas/PanelTimer/TextTimer").GetComponent <Text>();
     _economyObject    = GameObject.Find("_EconomicMechanism");
     _economyComponent = _economyObject.GetComponent <Economy>();
     _rocket           = _economyObject.GetComponent <RocketLevel>();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     //Panel assigned to variable
     assignTexts();
     _turnScripts = GameObject.Find("_SceneManager").GetComponent <TurnOnOffScripts>();
     _rocketLevel = GameObject.Find("_EconomicMechanism").GetComponent <RocketLevel>();
 }
Beispiel #3
0
 private void Loader()
 {
     if (_rocket == null)
     {
         _rocket = GameObject.Find("_EconomicMechanism").GetComponent <RocketLevel>();
     }
     if (_economyObject == null)
     {
         _economyObject = GameObject.Find("_EconomicMechanism");
     }
     if (_panelMagaer == null)
     {
         _panelMagaer = GameObject.Find("_SceneManager").GetComponent <TurnOnOffScripts>();
     }
 }
Beispiel #4
0
    private void readGameObjects()
    {
        if (_economicMechanismObject == null)
        {
            _economicMechanismObject = GameObject.Find("_EconomicMechanism");
        }

        if (_economyManager == null)
        {
            _economyManager = _economicMechanismObject.GetComponent <Economy>();
        }
        if (_timer == null)
        {
            _timer = _economicMechanismObject.GetComponent <MyTimer>();
        }
        if (_rocket == null)
        {
            _rocket = _economicMechanismObject.GetComponent <RocketLevel>();
        }
    }
 // Use this for initialization
 void Start()
 {
     _rocketLevel = GameObject.Find("_EconomicMechanism").GetComponent <RocketLevel>();
 }