Beispiel #1
0
    public void SelectAction()
    {
        int randNum = Random.Range(1, 4);

        switch (randNum)
        {
        case 1:
        {
            choice = RockPaperScissorsEnum.RPS.ROCK;
            break;
        }

        case 2:
        {
            choice = RockPaperScissorsEnum.RPS.PAPER;
            break;
        }

        case 3:
        {
            choice = RockPaperScissorsEnum.RPS.SCISSORS;
            break;
        }
        }

        RenderSelected(choice);
    }
Beispiel #2
0
 void RenderSelected(RockPaperScissorsEnum.RPS choice)
 {
     if (this.choice == RockPaperScissorsEnum.RPS.ROCK)
     {
         sprites[0].SetActive(true);
     }
     else if (this.choice == RockPaperScissorsEnum.RPS.PAPER)
     {
         sprites[1].SetActive(true);
     }
     else
     {
         sprites[2].SetActive(true);
     }
 }
Beispiel #3
0
 public void SelectPaper()
 {
     choice = RockPaperScissorsEnum.RPS.PAPER;
     GameplayManager.instance.Duel();
 }
Beispiel #4
0
 public void SelectScissors()
 {
     choice = RockPaperScissorsEnum.RPS.SCISSORS;
     GameplayManager.instance.Duel();
 }
Beispiel #5
0
 public void SelectRock()
 {
     choice = RockPaperScissorsEnum.RPS.ROCK;
     GameplayManager.instance.Duel();
 }