public void SelectAction() { int randNum = Random.Range(1, 4); switch (randNum) { case 1: { choice = RockPaperScissorsEnum.RPS.ROCK; break; } case 2: { choice = RockPaperScissorsEnum.RPS.PAPER; break; } case 3: { choice = RockPaperScissorsEnum.RPS.SCISSORS; break; } } RenderSelected(choice); }
void RenderSelected(RockPaperScissorsEnum.RPS choice) { if (this.choice == RockPaperScissorsEnum.RPS.ROCK) { sprites[0].SetActive(true); } else if (this.choice == RockPaperScissorsEnum.RPS.PAPER) { sprites[1].SetActive(true); } else { sprites[2].SetActive(true); } }
public void SelectPaper() { choice = RockPaperScissorsEnum.RPS.PAPER; GameplayManager.instance.Duel(); }
public void SelectScissors() { choice = RockPaperScissorsEnum.RPS.SCISSORS; GameplayManager.instance.Duel(); }
public void SelectRock() { choice = RockPaperScissorsEnum.RPS.ROCK; GameplayManager.instance.Duel(); }